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08117480 flagarrayst::has_flag{flag} | |
080e49d0 world::?getMapBlock{x,y,z} | |
089d53b0 world::?getMaterial{subidx,index} | |
088c9d00 ??computeClothingInsulation | |
088c9830 ??computeClothingInsulation2 | |
0813a840 ??computeClothingInsulation3 | |
08a3fe70 world::?handleFlows | |
080801f0 world::?handleBlockTemps | |
0895d540 ??computeCreatureTemp | |
08946b70 ??computeBodyPartTemp |
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args: eax, edx, ecx, stack | |
args: creature, arg_temp, arg2#1, arg3/*10*/ | |
/* offsets: | |
creature: | |
0x308 vector* body_part_info_vec | |
0x654 vector body_part_temp_vec | |
inventory item: |
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/* Support for executing system calls in the context of the game process. */ | |
static const int injection_size = 4; | |
static const char nop_code_bytes[injection_size] = { | |
/* This is the byte pattern used to pad function | |
addresses to multiples of 16 bytes. It consists | |
of RET and a sequence of NOPs. The NOPs are not | |
supposed to be used, so they can be overwritten. */ | |
0xC3, 0x90, 0x90, 0x90 |
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