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<!-- Link for map ids: https://www.mapbox.com/developers/api/maps/#mapids --> | |
<!-- Link for inspiration: https://www.mapbox.com/gallery/# --> | |
<!-- Dunkin Donuts Data from: http://www.poi-factory.com/node/5193 --> | |
<!DOCTYPE html> | |
<html lang="en"> | |
<head> | |
<style type="text/css"> | |
body {margin:0; |
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<!--REFERENCES: | |
http://leafletjs.com/examples/choropleth.html | |
Mimi Onuoha https://github.com/MimiOnuoha/art-of-digital-mapping-ITP2016/tree/master/week3 | |
Data from: http://www.infoplease.com/ipa/A0762137.html | |
Coordinate/Json Data: https://github.com/johan/world.geo.json | |
https://jsonformatter.curiousconcept.com/ | |
Conversion from Json to CRV: | |
--> | |
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using UnityEngine.SceneManagement; | |
public class GlassTap : MonoBehaviour { | |
public float speed = 30; | |
//declaring sound variable | |
private AudioSource snd; | |
//declaring rigid body | |
private Rigidbody rb; |
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//https://unity3d.com/learn/tutorials/modules/beginner/live-training-archive/audio | |
//http://docs.unity3d.com/ScriptReference/AudioSource.Play.html | |
using UnityEngine; | |
using System.Collections; | |
public class pingScript : MonoBehaviour { | |
//Volume: 0-1 | |
//Magnitude: volume dependent on magnitude | |
// Use this for initialization |
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2547.3oc6bs0ihiiE94p9UXwS6JwvFaGeI8aytZ0nVZuLR8LOM0nRAv.YpPL | |
Shopt5QS+ae8kDHTMIDBIgp1t4A.6bgy2mO27wN7G2dynoxOJxFAdG3W.2by | |
eb6M2X6xzwM4suYz5vONKNLydZiRDOIm9aiF6NjR7Qks6MoQIJvph9S1tNJI | |
VnrWCLuyL0ywB6YW5zjaUEmmWduaBUyVEkr79TwLkS1fnfIdiAHDy7guuqwD | |
OvuleMQys2Xsn8cPuQl99yau0713NAWhTQeAs.hALXNx7AEVGxBZCvBUpzsQ | |
EhkSlTOuQ390GMZ2OTq.FrlwLhEL9VfAId0gLFt31aDWa2YhzMxTUaf7zsJk | |
LoRHOMLYY+AarF1X8Ke+w.BWqopeQgZn6TZ8qf.7dyATjdHkpewPmCPo72d. | |
kSrinryZDkRe6o5hrFomAF8e6MXB8aiVKrCiojIhAP.BfA9.BfBXZgR6YrdB | |
Y7k+YUjpWSY0Zhhgnbqy9.3j.8Kbv38wrONkRZUzLsDMUjVczrwch9CpFfxH | |
V8GBUiVLe22qO9FY2n6lvzv0BkH8dQR3TmT30BhXsHKKbo3biqi5.uDXmEDm |
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//The slow drawer must opperate in pairs. DO NOT OPPERATE SOLO OR IN MIXED PAIRS | |
int slowDrawerOutHot = 6; | |
int slowDrawerOutCold = 7; | |
int slowDrawerInHot = 8; | |
int slowDrawerInCold = 9; | |
//fast twitch only | |
int solenoidDrawer = 10; | |
int dcDrawer = 11; | |
int coughMotor = 5; | |
//range finder |
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//https://unity3d.com/learn/tutorials/modules/beginner/live-training-archive/audio | |
//http://docs.unity3d.com/ScriptReference/AudioSource.Play.html | |
//AV 'Sehyun Kim' | |
using UnityEngine; | |
using System.Collections; | |
public class pingScript : MonoBehaviour { | |
//create boolean terms | |
bool isStartedMoving; |
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//https://unity3d.com/learn/tutorials/modules/beginner/live-training-archive/audio | |
//http://docs.unity3d.com/ScriptReference/AudioSource.Play.html | |
using UnityEngine; | |
using System.Collections; | |
public class crash : MonoBehaviour { | |
//create collision function |
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//https://msdn.microsoft.com/en-us/library/hh924823(v=vs.85).aspx | |
//https://github.com/IDMNYU/p5.js-speech/blob/master/examples/05continuousrecognition.html | |
//marc abbey | |
var myRec = new p5.SpeechRec(); //new p5 speech rec object | |
myRec.continuous = true; //continuous speech recognition | |
myRec.interimResults = true; //allow partial recognition (faster, less accurate) | |
var yodel; | |
var speak; |