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var r = new Rune({ | |
container: "#canvas", | |
width: 800, | |
height: 800, | |
debug: true | |
}); | |
var w = 205; | |
var h = 170; | |
var y = 704; |
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var r = new Rune({ | |
container: "#canvas", | |
width: 800, | |
height: 800, | |
debug: true | |
}); | |
var w = 205; | |
var h = 170; | |
var y = 704; |
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/* | |
Button | |
Turns on and off a light emitting diode(LED) connected to digital | |
pin 13, when pressing a pushbutton attached to pin 2. | |
The circuit: | |
* LED attached from pin 13 to ground | |
* pushbutton attached to pin 2 from +5V |
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//https://msdn.microsoft.com/en-us/library/hh924823(v=vs.85).aspx | |
//https://github.com/IDMNYU/p5.js-speech/blob/master/examples/05continuousrecognition.html | |
//marc abbey | |
var myRec = new p5.SpeechRec(); //new p5 speech rec object | |
myRec.continuous = true; //continuous speech recognition | |
myRec.interimResults = true; //allow partial recognition (faster, less accurate) | |
var yodel; | |
var speak; |
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//https://unity3d.com/learn/tutorials/modules/beginner/live-training-archive/audio | |
//http://docs.unity3d.com/ScriptReference/AudioSource.Play.html | |
using UnityEngine; | |
using System.Collections; | |
public class crash : MonoBehaviour { | |
//create collision function |
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//https://unity3d.com/learn/tutorials/modules/beginner/live-training-archive/audio | |
//http://docs.unity3d.com/ScriptReference/AudioSource.Play.html | |
//AV 'Sehyun Kim' | |
using UnityEngine; | |
using System.Collections; | |
public class pingScript : MonoBehaviour { | |
//create boolean terms | |
bool isStartedMoving; |
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//The slow drawer must opperate in pairs. DO NOT OPPERATE SOLO OR IN MIXED PAIRS | |
int slowDrawerOutHot = 6; | |
int slowDrawerOutCold = 7; | |
int slowDrawerInHot = 8; | |
int slowDrawerInCold = 9; | |
//fast twitch only | |
int solenoidDrawer = 10; | |
int dcDrawer = 11; | |
int coughMotor = 5; | |
//range finder |
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2547.3oc6bs0ihiiE94p9UXwS6JwvFaGeI8aytZ0nVZuLR8LOM0nRAv.YpPL | |
Shopt5QS+ae8kDHTMIDBIgp1t4A.6bgy2mO27wN7G2dynoxOJxFAdG3W.2by | |
eb6M2X6xzwM4suYz5vONKNLydZiRDOIm9aiF6NjR7Qks6MoQIJvph9S1tNJI | |
VnrWCLuyL0ywB6YW5zjaUEmmWduaBUyVEkr79TwLkS1fnfIdiAHDy7guuqwD | |
OvuleMQys2Xsn8cPuQl99yau0713NAWhTQeAs.hALXNx7AEVGxBZCvBUpzsQ | |
EhkSlTOuQ390GMZ2OTq.FrlwLhEL9VfAId0gLFt31aDWa2YhzMxTUaf7zsJk | |
LoRHOMLYY+AarF1X8Ke+w.BWqopeQgZn6TZ8qf.7dyATjdHkpewPmCPo72d. | |
kSrinryZDkRe6o5hrFomAF8e6MXB8aiVKrCiojIhAP.BfA9.BfBXZgR6YrdB | |
Y7k+YUjpWSY0Zhhgnbqy9.3j.8Kbv38wrONkRZUzLsDMUjVczrwch9CpFfxH | |
V8GBUiVLe22qO9FY2n6lvzv0BkH8dQR3TmT30BhXsHKKbo3biqi5.uDXmEDm |
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//https://unity3d.com/learn/tutorials/modules/beginner/live-training-archive/audio | |
//http://docs.unity3d.com/ScriptReference/AudioSource.Play.html | |
using UnityEngine; | |
using System.Collections; | |
public class pingScript : MonoBehaviour { | |
//Volume: 0-1 | |
//Magnitude: volume dependent on magnitude | |
// Use this for initialization |