This is the resource repositry for my memory managment lecture / workshop series at Breda University of applied sciences - Games. It is mainly targeted for game developers
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;======================================================================= | |
;+---------------------------------------------------------------------+ | |
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;| Example using brk() system call for dynamic memory allocations. | | |
;| | | |
;| DON'T CONFUSE that brk() used in C Function is different with brk() | | |
;| systemcall (systemcall 45 for x86 ASM). | | |
;| | |
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# -------- | |
# Hardware | |
# -------- | |
# Opcode - operational code | |
# Assebly mnemonic - abbreviation for an operation | |
# Instruction Code Format (IA-32) | |
# - Optional instruction prefix | |
# - Operational code |
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#include "weak_ptr.h" | |
#include <cassert> | |
class T : public base::has_weak_ptr { | |
}; | |
class NonEmpty { | |
int a = 0; | |
}; |
Package Management (link)
- leaf-keywords
- el-get
- hydra
- package-utils