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Anil Wadghule anildigital

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anildigital / README.md
Last active August 29, 2015 14:05 — forked from tommaybe/LICENSE.md

Inspired by Trulia Trends - but with code and using SVG.

Example data shows concurrent user sessions over time, taken from a development environment.

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anildigital / gist:862675ec1b7bccabc311
Created July 26, 2014 18:27
Remove dangling docker images
docker rmi $(docker images -q -f dangling=true)

The introduction to Reactive Programming you've been missing

(by @andrestaltz)

So you're curious in learning this new thing called (Functional) Reactive Programming (FRP).

Learning it is hard, even harder by the lack of good material. When I started, I tried looking for tutorials. I found only a handful of practical guides, but they just scratched the surface and never tackled the challenge of building the whole architecture around it. Library documentations often don't help when you're trying to understand some function. I mean, honestly, look at this:

Rx.Observable.prototype.flatMapLatest(selector, [thisArg])

Projects each element of an observable sequence into a new sequence of observable sequences by incorporating the element's index and then transforms an observable sequence of observable sequences into an observable sequence producing values only from the most recent observable sequence.

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anildigital / Person1.java
Created July 15, 2014 17:01
Shows how applying SOLID Design principles like Single Responsibility Principle (SRP) leads to many small classes. Furthermore, if you rigorously apply the Interface Segregation Principle (ISP), you'll eventually arrive at the ultimate Role Interface: an interface with a single method.
// Simple Java program
public class Person {
private int age;
private boolean isFemale;
Person(int age, boolean isFemale) {
this.age = age;
this.isFemale = isFemale;
}
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anildigital / software_architectural_principles_for_software_development_teams.md
Created July 6, 2014 07:43
Some Architectural Principles for Software Development Teams

http://fare.livejournal.com/171998.html

Many software development organizations fail to follow these principles and pay the price, which can lead to failure. Google mostly doesn't make the mistakes of going against them, though some projects at ITA used to.

Every change should be reviewed, seriously

Code reviews not only improve code quality by having more eyes to find bugs, but most importantly they build the mutual knowledge of the code base, and cross-pollinate minds of team members. This may look like it slows you down in the very short term, but is essential in the long run. If you need to check in a critical fix right now, interrupt a colleague and get the just as critical review right now. If it's so urgent that you can't wait for a review when no colleague is available at the moment (in the middle of the night, or they are all sick, in vacation, or in a retreat), then get it reviewed after the fact, but get it reviewed still (and of course run automated tests — your infrastructure won't let yo

Docker 1.0 released yesterday. http://blog.docker.com/2014/06/its-here-docker-1-0/
Google Embraces Docker, the Next Big Thing in Cloud Computing
http://www.wired.com/2014/06/eric-brewer-google-docker/
Eric Brewer of Google says
- “Google and Docker are a very natural fit”
- "Google will combine Docker with its cloud computing services, Google App Engine and Google Compute Engine. "
- "That said, the importance of Docker can be hard for even seasoned developers to grasp."
- "Brewer says a developer technology hasn’t taken off so quickly and so enormously since the rise of the Ruby on Rails programming framework eight or nine years ago."

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anildigital / 13_March_2014.txt
Created June 16, 2014 18:02
Chris Wanstrath's talk at Esri notes
Today morning, I watched a keynote talk given by GitHub CEO and co-founder Chris Wanstrath. I was impressed. Here are his quotes in the talk.
'Great coders relentlessly iterate. Best coders relentlessly iterate with other people’
'It's not about fancier code, fancier tests. It's about fancier communication.'
'We iterate on software we build, we should also iterate on how we build it'
'Focus on your development workflow and collaboration, less on the tools or technology. It's about people.'
'Workflow of future: Getting shit done. Shipping awesome software.'
'It's not about software, its about people'
"It's not about tools, it's not about GitHub, it's about way people communicate with each other.

Better apps on the Mac/OSX

  • Skype
  • 1Password
  • Tweetbot
  • LimeChat
  • Day One app
  • iTunes (I have 209 music albums and I do use iTunes Match service so all music is on cloud)
  • Atom Editor
  • iTerm (better than Terminal.app)
  • Acorn Photo/Image editor