This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
item_templates { | |
template_id: "AVATAR_f_backpack_cute_0" | |
avatar_customization { | |
enabled: true | |
avatar_type: PLAYER_AVATAR_FEMALE | |
slot: BACKPACK | |
bundle_name: "f_backpack_cute_bundle" | |
asset_name: "f_backpack_cute_0" | |
group_name: "group_backpack" | |
sort_order: 78 |
This file has been truncated, but you can view the full file.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
elementattributeTypeType is not derived from System.Attribute.Element is not a constructor, method, property, event, type or field.targetTypeValue is not a System.Int32sValue is too largeWith AllowHexSpecifier only AllowLeadingWhite and AllowTrailingWhite are permitted.Not a valid number styleValue too large or too small.Input string was not in the correct formatValue is not a System.Int64Input string was not in the correct format: s.Length==0.Input string was not in the correct format: Has Negative Sign.Input string was not in the correct format: Has Positive Sign.Input string was not in the correct format: nDigits == 0.Input string was not in the correct format: no space between number and currency symbol.Input string was not in the correct format: No room for close parens.Input string was not in the correct format: Did not parse entire string. pos = s.Length = Value is not a System.UInt32.Negative numberValue is not a System.UInt64.Value is not a System.Byte.Value too large.Value is not a System.SByte.Val |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
item_templates { | |
template_id: "AVATAR_f_backpack_cute_0" | |
avatar_customization { | |
enabled: true | |
avatar_type: PLAYER_AVATAR_FEMALE | |
slot: BACKPACK | |
bundle_name: "f_backpack_cute_bundle" | |
asset_name: "f_backpack_cute_0" | |
group_name: "group_backpack" | |
sort_order: 77 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
item_templates { | |
template_id: "AVATAR_f_backpack_cute_0" | |
avatar_customization { | |
enabled: true | |
avatar_type: PLAYER_AVATAR_FEMALE | |
slot: BACKPACK | |
bundle_name: "f_backpack_cute_bundle" | |
asset_name: "f_backpack_cute_0" | |
group_name: "group_backpack" | |
sort_order: 77 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<Module>.Object.System..ctor.obj.Equals.objA.objB.Finalize.GetHashCode.GetType.MemberwiseClone.ToString.ReferenceEquals.o.InternalGetHashCode.ValueType.o1.o2.fields.InternalEquals.DefaultEquals.Attribute | |
.get_TypeId.element.attributeType.CheckParameters.GetCustomAttribute.inherit.GetCustomAttributes.type.IsDefaultAttribute.IsDefined.TypeId._Attribute.System.Runtime.InteropServices.Int32.provider.System.IConvertible.ToBoolean.System.IConvertible.ToByte.System.IConvertible.ToChar.System.IConvertible.ToDateTime.System.IConvertible.ToDecimal.System.IConvertible.ToDouble.System.IConvertible.ToInt16.System.IConvertible.ToInt32.System.IConvertible.ToInt64.System.IConvertible.ToSByte.System.IConvertible.ToSingle.targetType.System.IConvertible.ToType.System.IConvertible.ToUInt16.System.IConvertible.ToUInt32.System.IConvertible.ToUInt64.value.CompareTo.tryParse.s.position.exc.ProcessTrailingWhitespace.result.Parse.style.CheckStyle.pos.reportError.JumpOverWhite.nfi.foundSign.negative.FindSign.foundCurrency.FindCurrency. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
item_templates { | |
template_id: "BADGE_BATTLE_ATTACK_WON" | |
badge_settings { | |
badge_type: BADGE_BATTLE_ATTACK_WON | |
badge_rank: 4 | |
targets: 10 | |
targets: 100 | |
targets: 1000 | |
} | |
} |
This file has been truncated, but you can view the full file.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
elementattributeTypeType is not derived from System.Attribute.Element is not a constructor, method, property, event, type or field.targetTypeValue is not a System.Int32sValue is too largeWith AllowHexSpecifier only AllowLeadingWhite and AllowTrailingWhite are permitted.Not a valid number styleValue too large or too small.Input string was not in the correct formatValue is not a System.Int64Input string was not in the correct format: s.Length==0.Input string was not in the correct format: Has Negative Sign.Input string was not in the correct format: Has Positive Sign.Input string was not in the correct format: nDigits == 0.Input string was not in the correct format: no space between number and currency symbol.Input string was not in the correct format: No room for close parens.Input string was not in the correct format: Did not parse entire string. pos = s.Length = Value is not a System.UInt32.Negative numberValue is not a System.UInt64.Value is not a System.Byte.Value too large.Value is not a System.SByte.Val |
This file has been truncated, but you can view the full file.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
elementattributeTypeType is not derived from System.Attribute.Element is not a constructor, method, property, event, type or field.ta | |
.getTypeValue is not a System.Int32sValue is too largeWith AllowHexSpecifier only AllowLeadingWhite and AllowTrailingWhite are permitted.Not a valid number styleValue too large or too small.Input string was not in the correct formatValue is not a System.Int64Input string was not in the correct format: s.Length==0.Input string was not in the correct format: Has Negative Sign.Input string was not in the correct format: Has Positive Sign.Input string was not in the correct format: nDigits == 0.Input string was not in the correct format: no space between number and currency symbol.Input string was not in the correct format: No room for close parens.Input string was not in the correct format: Did not parse entire string. pos = s.Length = Value is not a System.UInt32.Negative numberValue is not a System.UInt64.Value is not a System.Byte.Value too large.Value is not a System.SByte.Va |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
item_templates { | |
template_id: "BADGE_BATTLE_ATTACK_WON" | |
badge_settings { | |
badge_type: BADGE_BATTLE_ATTACK_WON | |
badge_rank: 4 | |
targets: 10 | |
targets: 100 | |
targets: 1000 | |
} | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
success: true | |
item_templates { | |
template_id: "BADGE_BATTLE_ATTACK_WON" | |
badge_settings { | |
badge_type: BADGE_BATTLE_ATTACK_WON | |
badge_rank: 4 | |
targets: 10 | |
targets: 100 | |
targets: 1000 | |
} |