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./Game/InventorySerialNumberDatabase.dat | |
./Game/Localization/Game/ru/Game.locres | |
./Game/Localization/Game/zh-Hans-CN/Game.locres | |
./Game/Localization/Game/it/Game.locres | |
./Game/Localization/Game/en/Game.locres | |
./Game/Localization/Game/ko/Game.locres | |
./Game/Localization/Game/fr/Game.locres | |
./Game/Localization/Game/de/Game.locres | |
./Game/Localization/Game/pt-BR/Game.locres | |
./Game/Localization/Game/zh-Hant-TW/Game.locres |
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Writing to: AnimalWell-r0205_t0201_l0.sav | |
- Previously-opened walls no longer open: 14 | |
- Steps Taken: 16909570 | |
- Fill Levels: | |
- 1. (7,11): 2 - 1% | |
- 2. (4,15): 5 - 3% | |
- 3. (2,17) (middle): 2 - 1% | |
- 4. (2,17) (right): 1 - 0% | |
- 5. (2,17) (left): 2 - 1% | |
- Chests Opened: 16 |
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CLI Animal Well Savegame Editor | |
positional arguments: | |
filename Savefile to open | |
options: | |
-h, --help show this help message and exit | |
-i, --info Show known information about the save | |
--fix, --fix-checksum | |
Update the savegame checksum, even if no other edit |
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#!/usr/bin/env python3 | |
# vim: set expandtab tabstop=4 shiftwidth=4: | |
import os | |
import sys | |
import struct | |
for filename in sorted(os.listdir('.')): | |
if '-save1-' in filename: | |
with open(filename, 'rb') as df: |
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#!/usr/bin/env python3 | |
# vim: set expandtab tabstop=4 shiftwidth=4: | |
import struct | |
# My seemingly-known room row start | |
start = 0x628C | |
# Rows to fill in | |
rows = 24 |
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#!/usr/bin/env python3 | |
# vim: set expandtab tabstop=4 shiftwidth=4: | |
import struct | |
import argparse | |
def main(): | |
parser = argparse.ArgumentParser( | |
description='Fix Animal Well savefile verification after edits', |
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#!/usr/bin/env python3 | |
# vim: set expandtab tabstop=4 shiftwidth=4: | |
import os | |
import sys | |
def wwiser_hash(name): | |
""" | |
https://github.com/bnnm/wwiser/blob/master/wwiser/wfnv.py | |
""" |
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2858837790-0283-event {r}.txtp: 16 | |
2858837790-0285-event {r}.txtp: 14 | |
2858837790-0329-event {r}.txtp: 16 | |
DLC2_VOBD_FB_Mumbler-0241-event {r}.txtp: 5 | |
DLC2_VOBD_FB_Mumbler-0269-event {r}.txtp: 5 | |
DLC2_VOBD_FB_Mumbler-0277-event {r}.txtp: 5 | |
DLC2_VOBD_FB_Mumbler-0279-event {r}.txtp: 5 | |
DLC2_VOBD_FB_Mumbler-0281-event {r}.txtp: 5 | |
DLC2_VOBD_FB_Mumbler-0287-event {r}.txtp: 10 | |
Oak_DLC1_VOBD_BanditFemale1_Dodge {r}.txtp: 5 |
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name|bytes | |
Ake_Aster_VO.VO_Ep.Ep_3.Player_Lines.Ak_Play_VO_Aster_EP3_55_Grim_live_01|-10485159 | |
Ash_P.TheWorld:PersistentLevel.StaticMeshCollectionActor_216.StaticMeshActor_SMC_3683|-10482063 | |
Ash_P.TheWorld:PersistentLevel.StaticMeshCollectionActor_233.StaticMeshActor_SMC_1754|-10479963 | |
BackBurner_Light.TheWorld:PersistentLevel.StaticLightCollectionActor_1.PointLight_14_LC|-10482546 | |
BackBurner_Light.TheWorld:PersistentLevel.WiringActor_0.StaticMeshComponent_5583|-10484459 | |
BackBUrner_Mission_Main.TheWorld:PersistentLevel.WillowAIMoveNode_48|-10485230 | |
BanditSlaughter_P.TheWorld:PersistentLevel.StaticMeshCollectionActor_49.StaticMeshActor_SMC_494|-10480594 | |
Boss_Cliffs_P.TheWorld:PersistentLevel.StaticMeshCollectionActor_124.StaticMeshActor_SMC_1076|-10480025 | |
Boss_Volcano_Cutscenes.TheWorld:PersistentLevel.InterpActor_10.StaticMeshComponent_868|-10484479 |
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[Core.System] | |
Paths=../../../Engine/Content | |
Paths=%GAMEDIR%Content | |
Paths=../../../Engine/Plugins/2D/Paper2D/Content | |
Paths=../../../Engine/Plugins/Animation/ControlRigSpline/Content | |
Paths=../../../Engine/Plugins/Animation/ControlRig/Content | |
Paths=../../../Engine/Plugins/Animation/IKRig/Content | |
Paths=../../../Engine/Plugins/Bridge/Content | |
Paths=../../../Engine/Plugins/Compositing/LensDistortion/Content | |
Paths=../../../Engine/Plugins/Compositing/OpenColorIO/Content |
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