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April Speight aprilspeight

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import requests
from twilio.rest import Client
import emoji
from datetime import date
today = date.today()
today_converted = date(today.year, today.month, today.day)
target_date = date(2020, 1, 6)
delta = target_date - today_converted
response = requests.get('https://api.nasa.gov/planetary/apod?api_key=XXXXXXXXXX')
response_json = response.json()
# variables for the text message
picture = response_json['url']
title = response_json['title']
rocket = emoji.emojize(":rocket:")
# Twilio account credentials
account_sid = 'ACxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'
auth_token = '9fxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'
client = Client(account_sid, auth_token)
# text message setup
message = client.messages \
.create(
body=f'Today\'s picture is of: {title}! \n\n Btw...T{delta.days} days until we go to NASA! {rocket}',
from_='+1xxxxxxxxxx',
# modules to import
import requests
from twilio.rest import Client
import emoji
from datetime import date
# date variables
today = date.today()
today_converted = date(today.year, today.month, today.day)
target_date = date(2020, 1, 6)
import datetime
import logging
import azure.functions as func
import requests
from datetime import date
from twilio.rest import Client
import emoji
# modules to import
import datetime
import logging
import azure.functions as func
import requests
from datetime import date
from twilio.rest import Client
import emoji
azure-functions
requests
datetime
twilio
emoji
@aprilspeight
aprilspeight / SpawnPrefab.cs
Last active July 18, 2022 19:17
Spawns a prefab at a random position.
// Assign the prefab in the editor
public GameObject prefab;
void Update()
{
// Define range for random values
int spawnPointX = Random.Range(-2, 2);
int spawnPointY = Random.Range(-2, 2);
int spawnPointZ = Random.Range(-2, 2);
Vector3 spawnPosition = new Vector3(spawnPointX, spawnPointY, spawnPointZ);
@aprilspeight
aprilspeight / LoadSceneKeyPress.cs
Created July 18, 2022 19:19
Change scene on key press.
if (Input.GetKeyDown("r"))
{
SceneManager.LoadScene("SceneOne");
}