# 特定の拡張子からワードを検索し、ファイル名を表示する
find . -name "*.html" | xargs grep -l "word"
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// Use Gists to store code you would like to remember later on | |
console.log(window); // log the "window" object to the console |
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{"lastUpload":"2017-08-03T09:58:50.979Z","extensionVersion":"v2.8.2"} |
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using System.Collections; | |
using System.Collections.Generic; | |
using System; | |
using YamlDotNet; | |
using YamlDotNet.RepresentationModel; | |
// 即席Yaml | |
public class YamlInstant : IEnumerable<YamlInstant>, IDisposable | |
{ | |
YamlNode obj; |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UniRx; | |
// Model データクラス | |
public class StatusModel | |
{ | |
// リアクティブプロパティ Subscribe可能 | |
public IntReactiveProperty RxHp = new IntReactiveProperty(); |
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# -*- coding: utf-8 -*- | |
from __future__ import annotations | |
from typing import List | |
from typing import Any | |
import csv | |
import json | |
import os | |
import pandas as pd | |
"""readme |
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using System; | |
using UnityEngine; | |
using UnityEngine.Events; | |
using UnityEngine.Timeline; | |
using UnityEngine.UI; | |
using DG.Tweening; | |
class BaseTimeControl : MonoBehaviour, ITimeControl | |
{ | |
Sequence sequence = default; |
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using System; | |
using System.Collections.Generic; | |
using System.Diagnostics; | |
using System.IO; | |
using UnityEngine; | |
#if UNITY_EDITOR | |
using UnityEditor; | |
public class SearchGUID : EditorWindow |
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using System.Diagnostics; | |
using UnityEditor; | |
using UnityEngine; | |
public class OpenVSCode | |
{ | |
[MenuItem("Window/Open VS Code Git Repository")] | |
static void OpenVSCodeGitRepository() | |
{ | |
var repositoryPath = Execute("git", "rev-parse --show-toplevel"); |