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package net.minecraft.src; | |
import java.util.ArrayList; | |
import java.util.Random; | |
public class BlockChargeAltar extends Block { | |
public BlockChargeAltar(int i, int j) { | |
super(i, j, Material.rock); | |
} | |
/** |
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block.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.8125F, 1.0F); | |
renderblocks.overrideBlockTexture = chargeAltarBottomTexture; | |
renderblocks.renderBottomFace(block, par2, par3, par4, chargeAltarBottomTexture); | |
renderblocks.overrideBlockTexture = chargeAltarTopTexture; | |
renderblocks.renderTopFace(block, par2, par3, par4, chargeAltarTopTexture); | |
renderblocks.overrideBlockTexture = chargeAltarSideTexture; | |
renderblocks.renderNorthFace(block, par2, par3, par4, chargeAltarSideTexture); | |
renderblocks.renderSouthFace(block, par2, par3, par4, chargeAltarSideTexture); | |
renderblocks.renderEastFace(block, par2, par3, par4, chargeAltarSideTexture); | |
renderblocks.renderWestFace(block, par2, par3, par4, chargeAltarSideTexture); |
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public boolean renderBlockChargeAltar(Block block, int par2, int par3, int par4, RenderBlocks renderblocks, IBlockAccess iblockaccess) | |
{ | |
int i = iblockaccess.getBlockMetadata(par2, par3, par4); | |
int j = i & 3; | |
if (j == 0) | |
{ | |
renderblocks.uvRotateTop = 3; | |
} | |
else if (j == 3) |
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public boolean renderBlockChargeAltar(Block block, int par2, int par3, int par4, RenderBlocks renderblocks, IBlockAccess iblockaccess) | |
{ | |
int i = iblockaccess.getBlockMetadata(par2, par3, par4); | |
int j = i & 3; | |
if (j == 0) | |
{ | |
renderblocks.uvRotateTop = 3; | |
} | |
else if (j == 3) |
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hue1g = floor(random(256)); | |
hue2g = (hue1 + 70) mod 255; //+70 | |
alarm[0] = timer; |
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addModule(new ModuleXray()); | |
addModule(new ModuleFullBright()); | |
addModule(new ModuleTracers()); | |
addModule(new ModuleKillAura()); | |
addModule(new ModuleMobAura()); | |
addModule(new ModuleFreecam()); | |
addModule(new ModuleFly()); | |
addModule(new ModuleSneak()); | |
addModule(new ModuleFastBuild()); | |
addModule(new ModuleNoPush()); |
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import time | |
import win32api, win32con | |
def press(x): | |
win32api.keybd_event(VK_CODE[x], 0,0,0) | |
win32api.keybd_event(VK_CODE[x],0 ,win32con.KEYEVENTF_KEYUP ,0) | |
def play(): | |
time.sleep(1) | |
s = time.time() |
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using System; | |
using System.Collections.Generic; | |
using System.ComponentModel; | |
using System.Data; | |
using System.Drawing; | |
using System.Linq; | |
using System.Text; | |
using System.Windows.Forms; | |
using System.Threading; | |
using System.Diagnostics; |
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using System; | |
using System.Collections.Generic; | |
using System.ComponentModel; | |
using System.Data; | |
using System.Drawing; | |
using System.Linq; | |
using System.Text; | |
using System.Windows.Forms; | |
using System.Threading; | |
using System.Diagnostics; |
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//FightCode can only understand your robot | |
//if its class is called Robot | |
var Robot = function(robot) { | |
}; | |
Robot.prototype.onIdle = function(ev) { | |
var robot = ev.robot; | |
robot.ahead(100); |
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