A Pen by Julian Garnier on CodePen.
Animating 4 transforms properties on +200 dom elements with individual timing values.
A Pen by Julian Garnier on CodePen.
An attempt to create a dumbed-down clone of Minecraft programmed to the standards of the very first version (known as “Cave Game”). Build in a small world of classic Apple! Blocks you place are random iMac models, but silicon will always mark the main ground layer.
Action | Input |
---|---|
Forward | W |
Left | A |
A digital clock inspired by some typography in the GameCube BIOS. No IE support.
Update 7/17/19: Refactored Sass
A Pen by Jon Kantner on CodePen.
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<form> | |
<input type="checkbox" name="lever" class="lever pristine" id="lever" value="lever value" role="switch" aria-label="lever" aria-checked="false"> | |
<label for="lever"><span>On</span></label> | |
<label for="lever"><span>Off</span></label> | |
</form> |
Created for the 5 lines CodePen Challenge
A Pen by Ryan Mulligan on CodePen.
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- let [i, lines] = [0, 90]; | |
.container(style=`--n_start: ${lines}`) | |
while (i < lines) | |
.line(style=`--n: ${i}`): - i++ |
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<script src="https://threejs.org/build/three.js"></script> |
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- var n = 128, ha = Math.PI/n; | |
style | |
| :root { | |
| --n: #{n}; | |
| --f: #{Math.tan(ha)} | |
| } | |
while n-- | |
.spike(style=`--i: ${n}`) |
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