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/* | |
Taken and cribbed from blog.datalicious.com/free-download-all-australian-postcodes-geocod | |
May contain errors where latitude and longitude are off. Use at own non-validated risk. | |
*/ | |
SET NAMES utf8; | |
SET sql_mode = 'NO_AUTO_VALUE_ON_ZERO'; | |
DROP TABLE IF EXISTS postcodes_geo; |
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using UnityEngine; | |
using System.Collections; | |
using System.Security.Cryptography; | |
using System.Text; | |
public class EncryptedPlayerPrefs { | |
// Encrypted PlayerPrefs | |
// Written by Sven Magnus | |
// MD5 code by Matthew Wegner (from [url]http://www.unifycommunity.com/wiki/index.php?title=MD5[/url]) |
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import cv2.cv as cv | |
import tesseract | |
gray = cv.LoadImage('captcha.jpeg', cv.CV_LOAD_IMAGE_GRAYSCALE) | |
cv.Threshold(gray, gray, 231, 255, cv.CV_THRESH_BINARY) | |
api = tesseract.TessBaseAPI() | |
api.Init(".","eng",tesseract.OEM_DEFAULT) | |
api.SetVariable("tessedit_char_whitelist", "0123456789abcdefghijklmnopqrstuvwxyz") | |
api.SetPageSegMode(tesseract.PSM_SINGLE_WORD) | |
tesseract.SetCvImage(gray,api) | |
print api.GetUTF8Text() |
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Shader "Hidden/Blur" { | |
Properties { | |
_MainTex ("", 2D) = "white" {} | |
_BlurSize ("", Range(0.0, 1.0)) = 1.0 | |
_Tint ("", Color) = (0.0, 0.0, 0.0, 0.0) | |
_Tinting ("", Range(0.0, 1.0)) = 0.64 | |
} | |
SubShader { |
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/* | |
* Based on the Google Maps for Unity Asset | |
* https://www.assetstore.unity3d.com/en/#!/content/3573 | |
* However the relience on UniWeb has been removed | |
* | |
* | |
Getting Started | |
--------------- | |
1. Assign the GoogleMap component to your game object. |
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using UnityEngine; | |
using System.Collections.Generic; | |
[System.Serializable] | |
public class SoundData | |
{ | |
public SoundManager.Sounds soundEnum; | |
public AudioClip audioClip; | |
[Range(0.0f, 1.0f)] | |
public float volume = 1.0f; |
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<script> | |
function printDiv(divName){ | |
var printContents = document.getElementById(divName).innerHTML; | |
var originalContents = document.body.innerHTML; | |
document.body.innerHTML = printContents; | |
window.print(); | |
document.body.innerHTML = originalContents; |