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#include <stdlib.h> // MUST BE BEFORE GLUT ON WINDOWS | |
#ifdef _WIN32 | |
#include <gl/glut.h> | |
#else | |
#include <GLUT/glut.h> | |
#include <OpenGL/gl.h> | |
#include <OpenGL/glu.h> | |
#endif |
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"use strict"; | |
[foo,bar] = TNG(foo,bar); | |
function foo(origX,origY) { | |
var [x,setX] = useState(origX); | |
var [y,setY] = useState(origY); | |
console.log(`foo: ${x} ${y}`); | |
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for (var i=1; i <= 20; i++) | |
{ | |
if (i % 15 == 0) | |
console.log("FizzBuzz"); | |
else if (i % 3 == 0) | |
console.log("Fizz"); | |
else if (i % 5 == 0) | |
console.log("Buzz"); | |
else | |
console.log(i); |