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  | using UnityEngine; | |
| using System.Collections; | |
| public class CheckConnection : MonoBehaviour { | |
| PhaseNavigator navScript; | |
| public ShipBuilder buildScript; | |
| public CheckConnection connectScript; | |
| Transform connectPoint; | |
| GameObject weaponCent; | 
  
    
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  | using UnityEngine; | |
| using System.Collections; | |
| using UnityEngine.UI; | |
| public class GravGunPull : MonoBehaviour { | |
| public float pushPower; | |
| public float startPushPower; | |
| public float maxPushPower; | |
| public GameObject heldObject; | 
  
    
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  | using UnityEngine; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using System; | |
| using UnityEngine.UI; | |
| using Sol; | |
| ///Developed by Indie Games Studio | |
| ///https://www.assetstore.unity3d.com/en/#!/publisher/9268 | 
  
    
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  | using UnityEngine; | |
| using System.Collections; | |
| public class RotateToObject : MonoBehaviour { | |
| public Transform targetObject; | |
| private Quaternion startRotation; | |
| private Quaternion targetRotation; | |
| private Vector3 targetDirection; | |
| private float currentTime; | 
  
    
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  | using UnityEngine; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| public class LevelLight : MonoBehaviour { | |
| public LayerMask rayMask; | |
| protected LayerMask everythingMask; | |
| protected LayerMask wallMask; | |
| protected Light myLight; | 
  
    
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  | using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| using UnityEngine.UI; | |
| public class Receiver : MonoBehaviour | |
| { | |
| public int catchScore; | |
| public int fireScore; | |
| AudioSource mySource; | 
  
    
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  | using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| using VRTK; | |
| public class RouteDefender : QBLooker { | |
| public RouteRunner myReceiver; | |
| Transform receiverTransform; | |
| public float defendingDistance; | 
  
    
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  | using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| using UnityEngine.Events; | |
| using BezierSolution; | |
| using System; | |
| public class Aircraft : MonoBehaviour | |
| { | |
| // Enums | 
  
    
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  | class RouteManager : MonoBehaviour | |
| { | |
| public static RouteManager instance; | |
| [Range(0.1f, 15f)] | |
| public float timeScale = 1; | |
| public float referenceDistance; | |
| [Header("Cruise Climb Angles")] | |
| public int cruiseClimbAngleMin = 20; | 
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