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@ruanbekker
ruanbekker / dnsmasq.conf
Last active March 20, 2024 18:38
Tinkering with Loki, Promtail, Grafana, Prometheus, Nginx and Dnsmasq
log-queries
log-facility=/var/log/dnsmasq.log
no-resolv
server=8.8.4.4
server=8.8.8.8
address=/router/10.1.1.1
address=/server/10.1.1.2
@jhorsman
jhorsman / semver-regex.md
Last active March 29, 2024 05:25
Semantic versioning regex
@earthgecko
earthgecko / bash.generate.random.alphanumeric.string.sh
Last active April 2, 2024 15:59
shell/bash generate random alphanumeric string
#!/bin/bash
# bash generate random alphanumeric string
#
# bash generate random 32 character alphanumeric string (upper and lowercase) and
NEW_UUID=$(cat /dev/urandom | tr -dc 'a-zA-Z0-9' | fold -w 32 | head -n 1)
# bash generate random 32 character alphanumeric string (lowercase only)
cat /dev/urandom | tr -dc 'a-z0-9' | fold -w 32 | head -n 1
@ankurk91
ankurk91 / github_gpg_key.md
Last active April 9, 2024 16:34
Signing git commits using GPG (Ubuntu/Mac)

Github : Signing commits using GPG (Ubuntu/Mac) 🔐

  • Do you have an Github account ? If not create one.
  • Install required tools
  • Latest Git Client
  • gpg tools
# Ubuntu
sudo apt-get install gpa seahorse
# MacOS with https://brew.sh/
@comp500
comp500 / fabricserversidemods.md
Last active April 15, 2024 20:13
Useful Fabric server side mods
@ftvs
ftvs / CameraShake.cs
Last active April 17, 2024 23:08
Simple camera shake effect for Unity3d, written in C#. Attach to your camera GameObject. To shake the camera, set shakeDuration to the number of seconds it should shake for. It will start shaking if it is enabled.
using UnityEngine;
using System.Collections;
public class CameraShake : MonoBehaviour
{
// Transform of the camera to shake. Grabs the gameObject's transform
// if null.
public Transform camTransform;
// How long the object should shake for.
@beradrian
beradrian / ServletUtils.java
Last active April 18, 2024 23:45
Get baseUrl for a servlet request
String getBaseUrl(HttpServletRequest request) {
String baseUrl = request.getRequestURL().substring(0, request.getRequestURL().length() - request.getRequestURI().length()) + request.getContextPath();
return baseUrl;
}
@liunian
liunian / gist:9338301
Last active April 26, 2024 03:30
Human Readable File Size with PHP
<?php
# http://jeffreysambells.com/2012/10/25/human-readable-filesize-php
function human_filesize($bytes, $decimals = 2) {
$size = array('B','kB','MB','GB','TB','PB','EB','ZB','YB');
$factor = floor((strlen($bytes) - 1) / 3);
return sprintf("%.{$decimals}f", $bytes / pow(1024, $factor)) . @$size[$factor];
}
echo human_filesize(filesize('example.zip'));

Communicating between the clients and the server

Experiment

Say you wanted to emit an explosion particle whenever your block is destroyed. Emitting particles requires access to the ParticleManager, which only exists on the MinecraftClient instance. Let's try doing that:

public class MyBlock extends Block {
    @Override
    public void onBlockRemoved(BlockState before, World world, BlockPos pos, BlockState after, boolean bool) {
@brunogaspar
brunogaspar / macro.md
Last active May 1, 2024 07:24
Recursive Laravel Collection Macros

What?

If a nested array is passed into a Laravel Collection, by default these will be threaded as normal arrays.

However, that's not always the ideal case and it would be nice if we could have nested collections in a cleaner way.

This is where this macro comes in handy.

Setup