Created
February 19, 2017 14:52
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move tiles
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// | |
// ViewController.m | |
// MoveTiles | |
// | |
// Created by MizushimaYusuke on 2017/02/19. | |
// Copyright © 2017 MizushimaYusuke. All rights reserved. | |
// | |
#import "ViewController.h" | |
@import SpriteKit; | |
@interface ViewController () | |
@property (nonatomic, weak) SKScene *scene; | |
@end | |
@implementation ViewController | |
- (void)viewDidLoad { | |
[super viewDidLoad]; | |
[self setupScene]; | |
[self createTiles]; | |
} | |
- (void)setupScene { | |
SKView *sv = [[SKView alloc] initWithFrame:self.view.bounds]; | |
SKScene *s = [SKScene sceneWithSize:sv.frame.size]; | |
[sv presentScene:s]; | |
[self.view addSubview:sv]; | |
self.scene = s; | |
} | |
- (void)createTiles { | |
SKSpriteNode *base = [SKSpriteNode spriteNodeWithColor:[UIColor whiteColor] size:CGSizeMake(300, 300)]; | |
base.name = @"base"; | |
base.position = CGPointMake(CGRectGetMidX(self.view.bounds), CGRectGetMidY(self.view.bounds)); | |
[self.scene addChild:base]; | |
[self create9:base]; | |
} | |
- (void)create9:(SKNode*)node { | |
if (node.frame.size.width < 100) { | |
return; | |
} | |
for (int i=0; i<9; i++) { | |
float d = node.frame.size.width / 3.0; | |
float x = d * (i % 3) - d; | |
float y = d * (i / 3) - d; | |
SKShapeNode *tile = [SKShapeNode shapeNodeWithRect:CGRectMake(-d/2, -d/2, d, d) cornerRadius:5]; | |
tile.fillColor = [UIColor colorWithHue:0.1 * i saturation:0.6 brightness:1 alpha:0.6]; | |
tile.lineWidth = 0; | |
tile.position = CGPointMake(x, y); | |
[node addChild:tile]; | |
[self create9:tile]; | |
} | |
} | |
- (void)runPanel:(SKNode *)node { | |
if (node.children.count < 1) { | |
return; | |
} | |
for (int i=0; i<node.children.count; i++) { | |
SKNode *n = node.children[i]; | |
int num = 0; | |
if (n.position.x < 0) { | |
if (n.position.y > 0) num = 7; | |
if (n.position.y == 0) num = 6; | |
if (n.position.y < 0) num = 3; | |
} else if (n.position.x == 0) { | |
if (n.position.y > 0) num = 8; | |
if (n.position.y == 0) num = 4; | |
if (n.position.y < 0) num = 0; | |
} else if (n.position.x > 0) { | |
if (n.position.y > 0) num = 5; | |
if (n.position.y == 0) num = 2; | |
if (n.position.y < 0) num = 1; | |
} | |
float d = node.frame.size.width / 3.0; | |
float x1 = d * (num % 3) - d; | |
float y1 = d * (num / 3) - d; | |
[n runAction:[SKAction moveTo:CGPointMake(x1, y1) duration:2.0]]; | |
[self runPanel:n]; | |
} | |
} | |
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event { | |
SKNode *base = [self.scene childNodeWithName:@"base"]; | |
[self runPanel:base]; | |
} | |
@end |
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http://lepetit-prince.net/ios/?p=6007