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Shader "Custom/ExcludeBlackSpriteShader" | |
{ | |
Properties | |
{ | |
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} | |
_Color ("Tint", Color) = (1,1,1,1) | |
_Threshold ("Threshold", Range(0.0, 1.0)) = 0.1 | |
[MaterialToggle] PixelSnap ("Pixel snap", Float) = 0 | |
} |
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[SerializeField] TextMeshPro tmpStandard; | |
[SerializeField] TextMeshProUGUI tmpUI; | |
public void SendTmpToRenderTexture() | |
{ | |
Vector2 size = new Vector2(100f, 100f); | |
RenderTexture tex = RenderTexture.GetTemporary(100f, Mathf.RoundToInt(size.y * 200f), 24, RenderTextureFormat.ARGB32); | |
GL.PushMatrix(); // copy current camera matrix settings | |
GL.LoadIdentity(); |
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// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt) | |
// Unlit alpha-blended shader. | |
// - no lighting | |
// - no lightmap support | |
// - no per-material color | |
Shader "Unlit/Transparent SpriteMask" { | |
Properties { | |
_MainTex ("Base (RGB) Trans (A)", 2D) = "white" {} |
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using System.Collections; | |
using UnityEngine; | |
public class Example : MonoBehaviour | |
{ | |
private IEnumerator Start() | |
{ | |
Screen.SetResolution( 640, 480, true ); | |
yield return null; |
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using System.Collections; | |
using Kogane; | |
using UnityEngine; | |
using UnityEngine.Networking; | |
public class Example : MonoBehaviour | |
{ | |
private IEnumerator Start() | |
{ | |
const string url = |
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// ReSharper disable UnusedMember.Global | |
namespace MyProject | |
{ | |
/// <summary> | |
/// 購入エラーコード | |
/// https://sdk.revenuecat.com/android/4.6.1/public/com.revenuecat.purchases/-purchases-error-code/index.html | |
/// </summary> | |
public enum PurchasesErrorCode | |
{ |
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using System.Collections.Generic; | |
using Cysharp.Threading.Tasks; | |
namespace Kogane | |
{ | |
/// <summary> | |
/// Purchases 型の拡張メソッド | |
/// </summary> | |
public static class PurchasesExtensionMethods | |
{ |
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using UnityEngine; | |
namespace Kogane | |
{ | |
/// <summary> | |
/// Android 端末の「設定 > システム > 日付と時刻」の「日時を自動的に設定」と「タイムゾーンを自動的に設定」の設定値を取得できるクラス | |
/// </summary> | |
public static class AndroidDeviceDateTimeChecker | |
{ | |
//================================================================================ |
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#if UNITY_EDITOR_OSX | |
#else | |
using UnityEditor; | |
using UnityEditor.ShortcutManagement; | |
using UnityEngine; | |
namespace Kogane.Internal | |
{ | |
/// <summary> |
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using System.Runtime.InteropServices; | |
using UnityEditor; | |
internal static class DarkMode | |
{ | |
[InitializeOnLoadMethod] | |
[DllImport( "【ここに UnityEditorDarkMode.dll のパスを書く】", EntryPoint = "DllMain" )] | |
public static extern void DllMain(); | |
} |
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