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using UnityEngine;
namespace Kogane
{
public static class ColorExtensionMethods
{
public static Color Brighten
(
this Color color,
float amount
using System.Collections.Generic;
namespace Kogane
{
public static class IReadOnlyListExtensionMethods
{
public static T[] ShiftRight<T>
(
this IReadOnlyList<T> self,
int shiftCount
using UnityEditor;
using UnityEngine;
namespace Kogane.Internal
{
[InitializeOnLoad]
internal static class MeshRendererOrderInLayerPropertyField
{
static MeshRendererOrderInLayerPropertyField()
{
using UnityEditor;
using UnityEngine;
namespace Kogane.Internal
{
[InitializeOnLoad]
internal static class LineRendererConstantColorPropertyField
{
static LineRendererConstantColorPropertyField()
{
using UnityEditor;
using UnityEngine;
public sealed class Example : EditorWindow
{
[MenuItem( "Tools/Hoge" )]
private static void Open()
{
GetWindow<Example>();
}
using UnityEditor;
[EditorWindowTitle
(
title = "ピカチュウ",
icon = "Assets/icon.png"
)]
public sealed class Example : EditorWindow
{
[MenuItem( "Tools/Hoge" )]
using UnityEditor;
using UnityEngine;
namespace Kogane.Internal
{
internal static class CircleCollider2DGizmo
{
[DrawGizmo
(
GizmoType.NotInSelectionHierarchy |
using System.Linq;
using UnityEditor;
using UnityEngine;
namespace Kogane.Internal
{
internal static class BoxCollider2DGizmo
{
[DrawGizmo
(
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine;
namespace Kogane.Internal
{
internal static class PolygonCollider2DGizmo
{
[DrawGizmo
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
[InitializeOnLoad]
internal static class Example
{
static Example()
{
SceneView.beforeSceneGui -= OnDuringSceneGui;