I hereby claim:
- I am mdramos on github.
- I am rambossa (https://keybase.io/rambossa) on keybase.
- I have a public key whose fingerprint is 50B7 2B40 2491 3DB2 279E 4243 D11F 7D44 0A73 27C6
To claim this, I am signing this object:
# tfcoreml src | |
# file1 : _interpret_shapes.py | |
# | |
# in the _SHAPE_TRANSLATOR_REGISTRY we need to add the Pow operation | |
_SHAPE_TRANSLATOR_REGISTRY = { | |
... previous keys ... | |
# add this: | |
'Pow': _identity, | |
} |
import tfcoreml as tf_converter | |
tf_converter.convert(tf_model_path = 'output_graph.pb', | |
mlmodel_path = 'model_name.mlmodel', | |
output_feature_names = ['add_37:0'], | |
## Note found this after running a conversion the first time | |
image_input_names = ['img_placeholder__0']) |
import coremltools | |
def convert_multiarray_output_to_image(spec, feature_name, is_bgr=False): | |
""" | |
Convert an output multiarray to be represented as an image | |
This will modify the Model_pb spec passed in. | |
Example: | |
model = coremltools.models.MLModel('MyNeuralNetwork.mlmodel') | |
spec = model.get_spec() | |
convert_multiarray_output_to_image(spec,'imageOutput',is_bgr=False) |
private let models = [ | |
wave().model, | |
udnie().model, | |
rain_princess().model, | |
la_muse().model | |
] |
// | |
// StyleTransferInput.swift | |
// StyleTransfer | |
// | |
import CoreML | |
class StyleTransferInput : MLFeatureProvider { | |
var input: CVPixelBuffer |
private func stylizeImage(cgImage: CGImage, model: MLModel) -> CGImage { | |
// size can change here if you want, remember to run right sizes in the fst evaluating script | |
let input = StyleTransferInput(input: pixelBuffer(cgImage: cgImage, width: 883, height: 720)) | |
// model.prediction will run the style model on input image | |
let outFeatures = try! model.prediction(from: input) | |
// we get the image buffer after | |
let output = outFeatures.featureValue(for: "add_37__0")!.imageBufferValue! |
I hereby claim:
To claim this, I am signing this object:
Sun Jul 15 17:59:46 UTC 2018 |
Looking for a solution to my below game problem. I believe it to require some sort of reinforcement learning, dynamic programming, or probabilistic programming solution, but am unsure... This is my original problem, and is part of an initiative to create "unique and challenging problem that you're able to conceptualize and then solve. 3 Judging criteria: uniqueness, complexity, and solution (no particular weighting and scoring may favor uniqueness/challenge over solution"
Inspirations: Conway's Game of Life, DeepMind's Starcraft Challenge, deep Q-learning, probabilistic programming
A bear is preparing for hibernation. A bear must reach life-strength 1000 in order to rest & survive the winter. A bear starts off at a health of 500. A bear explores an environment of magic berries. A bear makes a move (chosen randomly with no optional direction) and comes across a berry each time. There are 100 different types of berries that all appear across the wilderness equally and
#!/bin/bash | |
HOSTFS="/mnt/hostfs" | |
function sleep_forever() { | |
while true; do sleep 100; done | |
} | |
function setup_kubectl() { | |
# Setup kubectl |