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void main() {
std::string s;
}
62 Apr 05 15:43 Boris Batkin:@60:Denis Sladkov
я тоже болел "физичным" рендером. долго, мучительно
63 Apr 05 15:43 в итоге победил.
64 Apr 05 15:43 теперь у меня "как в максе"
65 Apr 05 15:43 один в один
66 Apr 05 15:44 как там накрутишь - так тут и выглядит
externals/gli/core/shared_array.inl | 33 +++++++--------------------------
1 files changed, 7 insertions(+), 26 deletions(-)
diff --git a/externals/gli/core/shared_array.inl b/externals/gli/core/shared_array.inl
index 74edbb4..c76b8a9 100644
--- a/externals/gli/core/shared_array.inl
+++ b/externals/gli/core/shared_array.inl
@@ -23,16 +23,15 @@ namespace gli
{
this->Counter = SharedArray.Counter;
#ifndef _WIN
class SomeClass...
#endif
class Game
{
//#ifndef _WIN
SomeClass m_class;
//#endif
}
#ifndef _WIN
class SomeClass...
#endif
class Game
{
#ifndef _WIN
SomeClass m_class;
some shit here
#endif
drag: function (e, ui){
var thiz = this;
/* this.$el.css({
left: thiz.$el.data('left'),
top: thiz.$el.data('top')
});*/
if(this.isSelected){
_.each(this.relative.selected, function (id){
var item = this.relative.items[id];
//if(item == this) return;
....
<after all includes>
#ifdef _WIN32 || _WIN64
#include <windows.h>
#endif
....
main() {
....
#ifdef _WIN32 || _WIN64
TCHAR module_filename[MAX_PATH];
<!DOCTYPE HTML>
<html>
<head>
<meta charset="UTF-8">
<title>Three.js Cubes</title>
<script src="js/three.min.js"></script>
<script src="js/Stats.js"></script>
<script>
var STAGE_W = 960, STAGE_H = 540; // 画面サイズ
using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
namespace test_custom_loop
{
static class Program
{
/// <summary>