An RPG for our entire family.
- Use weapons like swords and bows (C), but without hurting or killing (N)
- Gameplay that works for both young (3) and old (10+) kids
- Just enough structure to avoid chaos while still focusing on having fun
id,content_type,category_id,category_name,grade_id,grade_name,item,description | |
CCSS.ELA-LITERACY.L.K.1,ELA-LITERACY,L,Language,K,Kindergarten,1,Demonstrate command of the conventions of standard English grammar and usage when writing or speaking. | |
CCSS.ELA-LITERACY.L.K.1.a,ELA-LITERACY,L,Language,K,Kindergarten,1a,Print many upper- and lowercase letters. | |
CCSS.ELA-LITERACY.L.K.1.b,ELA-LITERACY,L,Language,K,Kindergarten,1b,Use frequently occurring nouns and verbs. | |
CCSS.ELA-LITERACY.L.K.1.c,ELA-LITERACY,L,Language,K,Kindergarten,1c,"Form regular plural nouns orally by adding /s/ or /es/ (e.g., dog, dogs; wish, wishes)." | |
CCSS.ELA-LITERACY.L.K.1.d,ELA-LITERACY,L,Language,K,Kindergarten,1d,"Understand and use question words (interrogatives) (e.g., who, what, where, when, why, how)." | |
CCSS.ELA-LITERACY.L.K.1.e,ELA-LITERACY,L,Language,K,Kindergarten,1e,"Use the most frequently occurring prepositions (e.g., to, from, in, out, on, off, for, of, by, with)." | |
CCSS.ELA-LITERACY.L.K.1.f,ELA-LITERACY,L,Language,K,Kindergarten, |
How do you send information between clients and servers? What format should that information be in? What happens when the server changes the format, but the client has not been updated yet? What happens when the server changes the format, but the database cannot be updated?
These are difficult questions. It is not just about picking a format, but rather picking a format that can evolve as your application evolves.
By now there are many approaches to communicating between client and server. These approaches tend to be known within specific companies and language communities, but the techniques do not cross borders. I will outline JSON, ProtoBuf, and GraphQL here so we can learn from them all.
module Debug.Extra exposing (viewModel) | |
import Html exposing (Html, p, pre, text) | |
import Html.Attributes exposing (style) | |
quote = | |
"\"" | |