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# table: svs_events | |
event_id: uniq | |
event_name: "name" | |
event_start: UTC datetime | |
event_end: UTC datetime | |
# table: event_teams | |
team_id: uniq |
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Hi! I don't work for VRC, I'm just a player. But I do want to address some of the issues relating to the elimination of VRChat client mods brought up in the VRChat feedback system. This is a direct response to this post: https://feedback.vrchat.com/open-beta/p/eac-in-a-social-vr-game-creates-more-problems-than-it-solves | |
Firstly, I think it's important that people know that you (knah) maintain a large repository of VRC mods. I don't think anyone would consider them malicious, but it is important for folks to be aware of your bias in this matter. Anti-cheat will make a lot of the work you've done obsolete and that has to be a hard pill to swallow. | |
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* Most games that use EAC (or other anti-cheats) still have cheaters. For VRChat, this means that malicious mods will still exist and be used to annoy people in publics. | |
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This is technically correct. It is also irrelevant. Of course there will always be cheaters. The goal isn't to make cheating imposs |
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