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var canvasNode = document.getElementById(cc.game.config["id"]);
canvasNode.style.backgroundColor = "transparent";
expect = chai.expect
Effect = require '../../app/greatEffect'
Sys = require '../../app/gamesys'
utils = require './utils'
describe 'GreatEffect class test', ()->
capNum = 0
sys = new Sys 640, 480
res =
greatEffect :
class GreatEffect
constructor : (@_sys, @_res)->
@_effects = []
@_index = 0
init : (num)->
for i in [0...num]
effect = @_sys.createSprite @_res.width, @_res.height, @_res.src
effect.y = -100
@_sys.getFrame 0
{
"name": "watchify_test",
"version": "0.0.1",
"description": "",
"main": "main.js",
"scripts": {
"test": "echo \"Error: no test specified\" && exit 1"
},
"author": "bokuweb",
"license": "MIT",
gulp = require 'gulp'
watchify = require 'gulp-watchify'
plumber = require 'gulp-plumber'
rename = require 'gulp-rename'
gulp.task 'watchify', watchify (watchify)->
gulp.src 'src/main.coffee'
.pipe plumber()
.pipe watchify
watch : on
gulp = require 'gulp'
coffee = require 'gulp-coffee'
watchify = require 'gulp-watchify'
plumber = require 'gulp-plumber'
runSequence = require 'run-sequence'
.use gulp
gulp.task 'build:coffee', ->
gulp.src 'src/*.coffee'
.pipe plumber()
res = require('./resource').res
music = require('./music')
Note = require('./note')
Timer = require('./timer')
GameOver = require('./gameOver')
GameLayer = cc.Layer.extend
_keyNum : 5
_margin : 60
_offset : 38
res = require('./resource').res
music = require('./music')
Note = require('./note')
Timer = require('./timer')
GameOver = require('./gameOver')
GameLayer = cc.Layer.extend
_keyNum : 5
_margin : 60
_offset : 38
res = require('./resource').res
music = require('./music')
Note = require('./note')
Timer = require('./timer')
GameOver = require('./gameOver')
GameLayer = cc.Layer.extend
_keyNum : 5
_margin : 60
_offset : 38
res = require('./resource').res
music = require('./music')
Note = require('./note')
Timer = require('./timer')
GameOver = require('./gameOver')
GameLayer = cc.Layer.extend
_keyNum : 5
_margin : 60
_offset : 38