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matrix.fillRect(x1, y1, x2, y2, LED_ON);
@boxalljohn
boxalljohn / mbp10
Last active December 20, 2015 12:09
matrix.drawRect(x1, y1, x2, y2, LED_ON);
matrix.drawLine(x1 ,y1 , x2, y2, LED_ON);
// required libraries
#include <Wire.h>
#include "Adafruit_LEDBackpack.h"
#include "Adafruit_GFX.h"
// define matrix object
Adafruit_8x8matrix matrix = Adafruit_8x8matrix();
int z;
matrix.writeDisplay();
matrix.drawPixel(x, y, LED_ON);
static uint8_t PROGMEM
crosshatch[] =
{ B10101010,
B01010101,
B10101010,
B01010101,
B10101010,
B01010101,
B10101010,
B01010101 };
matrix.clear(); // clear the display
matrix.drawBitmap(0, 0, crosshatch, 8, 8, LED_ON); // setup the image to display
matrix.writeDisplay(); // display the image
delay(1000);
// required libraries
#include <Wire.h>
#include "Adafruit_LEDBackpack.h"
#include "Adafruit_GFX.h"
// define matrix object
Adafruit_8x8matrix matrix = Adafruit_8x8matrix();
void setup()
{
// required libraries
#include <Wire.h>
#include "Adafruit_LEDBackpack.h"
#include "Adafruit_GFX.h"
// define matrix object
Adafruit_8x8matrix matrix = Adafruit_8x8matrix();
void setup()
{