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package net.brcdev.gangs.event;
import net.brcdev.gangs.gang.Gang;
import org.bukkit.entity.Player;
import org.bukkit.event.Cancellable;
import org.bukkit.event.Event;
import org.bukkit.event.HandlerList;
/**
* Called when a gang gets created
package net.brcdev.shopgui.provider.spawner;
import org.bukkit.entity.EntityType;
import org.bukkit.inventory.ItemStack;
public abstract class SpawnerProvider {
/**
* Gets the spawner item stack
*
package net.brcdev.shopgui.event;
import net.brcdev.shopgui.shop.ShopItem;
import net.brcdev.shopgui.shop.ShopManager.ShopAction;
import org.bukkit.entity.Player;
import org.bukkit.event.Cancellable;
import org.bukkit.event.Event;
import org.bukkit.event.HandlerList;
public class ShopTransactionEvent extends Event implements Cancellable {
package net.brcdev.shopgui;
import net.brcdev.shopgui.api.exception.PlayerDataNotLoadedException;
import net.brcdev.shopgui.player.PlayerData;
import net.brcdev.shopgui.provider.spawner.SpawnerProvider;
import net.brcdev.shopgui.shop.Shop;
import net.brcdev.shopgui.shop.ShopItem;
import net.brcdev.shopgui.shop.WrappedShopItem;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
package net.brcdev.gangs.event;
import net.brcdev.gangs.gang.Gang;
import org.bukkit.entity.Player;
import org.bukkit.event.Cancellable;
import org.bukkit.event.Event;
import org.bukkit.event.HandlerList;
/**
* Called when a player leaves a gang
package net.brcdev.gangs.event;
import net.brcdev.gangs.gang.Gang;
import org.bukkit.entity.Player;
import org.bukkit.event.Cancellable;
import org.bukkit.event.Event;
import org.bukkit.event.HandlerList;
/**
* Called when a player joins a gang
package net.brcdev.gangs.event;
import net.brcdev.gangs.gang.Gang;
import org.bukkit.event.Cancellable;
import org.bukkit.event.Event;
import org.bukkit.event.HandlerList;
/**
* Called when a gang levels up
*/
package net.brcdev.gangs;
import net.brcdev.gangs.gang.Gang;
import org.bukkit.entity.Player;
import java.util.List;
public class GangsPlusApi {
/**