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UIJoystick joystick; | |
void Start() { | |
this.joystick = GameObject.FindGameObjectWithTag("Joystick").GetComponent<UIJoystick>(); | |
} | |
void Update() { | |
if (this.joystick.position.y > 0) | |
{ |
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"1.png": | |
{ | |
"frame": {"x":4,"y":4,"w":33,"h":43}, | |
"rotated": false, | |
"trimmed": false, | |
"spriteSourceSize": {"x":0,"y":0,"w":33,"h":43}, | |
"sourceSize": {"w":33,"h":43} | |
} | |
"2.png": | |
{ |
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