I hereby claim:
- I am c-dante on github.
- I am cdante (https://keybase.io/cdante) on keybase.
- I have a public key ASD1LYG2qe0UBtk7kfyu4MGGfqZSx4BolyV1tofsg9CJgQo
To claim this, I am signing this object:
/* | |
A | |
/ \ | |
B C | |
\ / | |
D | |
*/ | |
var a = flyd.stream(); | |
var b = a.map((x) => x * 2); |
I hereby claim:
To claim this, I am signing this object:
pacaur -S --no-confirm adobe-source-code-pro-fonts adobe-source-sans-pro-fonts adobe-source-serif-pro-fonts aws-cli avahi cmake docker docker-compose docker-machine colordiff google-chrome-dev gvim gzip iputils lm_sensors lsof reflector sbt scala screen terminator the_silver_searcher vim-youcompleteme-git vcsh wget zsh |
Did a ton of discovery on JS game engines -- settled on photonstorm/phaser which had a major rewrite and v3 release this year (2018).
Because it's a new version, there's not a ton of easily accessible "learning" material, or if there is, it was more digging than I'd want.
quicksearch.html
frame becuase it was super slow and loading each page{"lastUpload":"2019-01-21T17:01:35.130Z","extensionVersion":"v3.2.4"} |
const newNode = ({ | |
children = [], | |
parent = undefined, | |
renderProps | |
}) => ({ children, parent, renderProps }); | |
const attachChild = (parent, newChild) => { | |
parent.children.push(newChild); | |
newChild.parent = parent; | |
}; |
#!/bin/bash | |
set -Eeuxo pipefail | |
# Update everything, pruning missing upstream first | |
# then list branches with upstreams to capture gone | |
# grep fitlers for the gone branches | |
# awk just the full branch name | |
# xargs offers to delete the branch | |
git fetch --prune --all && git branch -vv | grep ": gone]" | awk '{ print $1 }' | xargs -r -n 1 -p git branch -D |