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Created July 22, 2014 22:30
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Open Broadcaster Software v0.625b log file uploaded at 2014-07-22, 18:29:36 (local time). The log file was approximately 2 minutes old at the time it was uploaded.
18:27:31: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
18:27:31: CUDA loaded successfully
18:27:31: 1 CUDA capable devices found
18:27:31: [ GPU #0 - < GeForce GT 520 > has Compute SM 2.1, NVENC Not Available ]
18:27:31: No NVENC capable devices found
18:28:10: Open Broadcaster Software v0.625b - 32bit (´・ω・`)
18:28:10: -------------------------------
18:28:10: CPU Name: Intel(R) Core(TM)2 Duo CPU E7400 @ 2.80GHz
18:28:10: CPU Speed: 2793MHz
18:28:10: Physical Memory: 4095MB Total, 3854MB Free
18:28:10: stepping id: 10, model 23, family 6, type 0, extmodel 0, extfamily 0, HTT 1, logical cores 2, total cores 2
18:28:10: monitor 1: pos={0, 0}, size={1440, 900}
18:28:10: Windows Version: 6.0 Build 6002 S
18:28:10: Aero is Disabled
18:28:10: -------------------------------
18:28:10: OBS Modules:
18:28:10: Base Address Module
18:28:10: 00060000 OBS.exe
18:28:10: 5E420000 OBSApi.dll
18:28:10: 66660000 DShowPlugin.dll
18:28:10: 66DB0000 GraphicsCapture.dll
18:28:10: 67000000 NoiseGate.dll
18:28:10: 667D0000 PSVPlugin.dll
18:28:10: ------------------------------------------
18:28:10: Adapter 1
18:28:10: Video Adapter: NVIDIA GeForce GT 520
18:28:10: Video Adapter Dedicated Video Memory: 2095513600
18:28:10: Video Adapter Shared System Memory: 2147364864
18:28:10: Video Adapter Output 1: pos={0, 0}, size={1440, 900}, attached=true
18:28:10: =====Stream Start: 2014-07-22, 18:28:10===============================================
18:28:10: Multithreaded optimizations: On
18:28:10: Base resolution: 1440x900
18:28:10: Output resolution: 1440x900
18:28:10: ------------------------------------------
18:28:10: Loading up D3D10 on NVIDIA GeForce GT 520 (Adapter 1)...
18:28:10: ------------------------------------------
18:28:10: Audio Format: 48000 Hz
18:28:10: ------------------------------------------
18:28:10: Audio Channels: 2 Ch
18:28:10: Playback device {0.0.0.00000000}.{2bc6ffbe-2e39-4a26-9845-d76f7279d76e}
18:28:11: ------------------------------------------
18:28:11: Using desktop audio input: Speakers (High Definition Audio Device)
18:28:11: Global Audio time adjust: 0
18:28:11: ------------------------------------------
18:28:11: Audio Encoding: AAC
18:28:11: bitrate: 128
18:28:11: Using graphics capture
18:28:11: Trying to hook process: chrome.exe
18:28:11: Scene buffering time set to 700
18:28:11: Using custom x264 settings: "crf=15"
18:28:11: ------------------------------------------
18:28:11: Video Encoding: x264
18:28:11: fps: 30
18:28:11: width: 1440, height: 900
18:28:11: preset: veryfast
18:28:11: profile: main
18:28:11: keyint: 60
18:28:11: CBR: no
18:28:11: CFR: yes
18:28:11: max bitrate: 1000
18:28:11: buffer size: 1000
18:28:11: quality: 17
18:28:11: ------------------------------------------
18:28:32: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
18:28:32: New Scene
18:28:32: Using graphics capture
18:28:38: Trying to hook process: TheForest.exe
18:28:39: using memory capture
18:28:47: Total frames encoded: 1058, total frames duplicated: 88 (8.32%)
18:28:47: Number of frames skipped due to encoder lag: 19 (1.80%)
18:28:47: Total frames rendered: 1029, number of late frames: 23 (2.24%) (it's okay for some frames to be late)
18:28:47:
18:28:47: Profiler time results:
18:28:47:
18:28:47: ==============================================================
18:28:47: video thread frame - [100%] [avg time: 2.862 ms] [children: 28%] [unaccounted: 72%]
18:28:47: | scene->Preprocess - [0.0699%] [avg time: 0.002 ms]
18:28:47: | GPU download and conversion - [27.9%] [avg time: 0.799 ms] [children: 12.7%] [unaccounted: 15.2%]
18:28:47: | | flush - [7.06%] [avg time: 0.202 ms]
18:28:47: | | CopyResource - [5.45%] [avg time: 0.156 ms]
18:28:47: | | conversion to 4:2:0 - [0.175%] [avg time: 0.005 ms]
18:28:47: Convert444Thread - [100%] [avg time: 2.465 ms] [children: 98.5%] [unaccounted: 1.46%]
18:28:47: | Convert444toNV12 - [98.5%] [avg time: 2.429 ms]
18:28:47: encoder thread frame - [100%] [avg time: 5.686 ms] [children: 0.158%] [unaccounted: 99.8%]
18:28:47: | sending stuff out - [0.158%] [avg time: 0.009 ms]
18:28:47: ==============================================================
18:28:47:
18:28:47:
18:28:47: Profiler CPU results:
18:28:47:
18:28:47: ==============================================================
18:28:47: video thread frame - [cpu time: avg 0.651 ms, total 670.804 ms] [avg calls per frame: 1]
18:28:47: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:28:47: | GPU download and conversion - [cpu time: avg 0.015 ms, total 15.6 ms] [avg calls per frame: 1]
18:28:47: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:28:47: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:28:47: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:28:47: Convert444Thread - [cpu time: avg 2.25 ms, total 2262.01 ms] [avg calls per frame: 1]
18:28:47: | Convert444toNV12 - [cpu time: avg 2.219 ms, total 2230.81 ms] [avg calls per frame: 1]
18:28:47: encoder thread frame - [cpu time: avg 2.923 ms, total 3057.62 ms] [avg calls per frame: 1]
18:28:47: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:28:47: ==============================================================
18:28:47:
18:28:47: =====Stream End: 2014-07-22, 18:28:47=================================================
18:28:49: =====Stream Start: 2014-07-22, 18:28:49===============================================
18:28:49: Multithreaded optimizations: On
18:28:49: Base resolution: 1440x900
18:28:49: Output resolution: 1440x900
18:28:49: ------------------------------------------
18:28:49: Loading up D3D10 on NVIDIA GeForce GT 520 (Adapter 1)...
18:28:49: ------------------------------------------
18:28:49: Audio Format: 48000 Hz
18:28:49: ------------------------------------------
18:28:49: Audio Channels: 2 Ch
18:28:49: Playback device {0.0.0.00000000}.{2bc6ffbe-2e39-4a26-9845-d76f7279d76e}
18:28:49: ------------------------------------------
18:28:49: Using desktop audio input: Speakers (High Definition Audio Device)
18:28:49: Global Audio time adjust: 0
18:28:49: ------------------------------------------
18:28:49: Audio Encoding: AAC
18:28:49: bitrate: 128
18:28:49: Using graphics capture
18:28:49: Trying to hook process: TheForest.exe
18:28:49: Scene buffering time set to 700
18:28:49: Using custom x264 settings: "crf=15"
18:28:49: ------------------------------------------
18:28:49: Video Encoding: x264
18:28:49: fps: 30
18:28:49: width: 1440, height: 900
18:28:49: preset: veryfast
18:28:49: profile: main
18:28:49: keyint: 60
18:28:49: CBR: no
18:28:49: CFR: yes
18:28:49: max bitrate: 1000
18:28:49: buffer size: 1000
18:28:49: quality: 17
18:28:49: ------------------------------------------
18:28:49: using memory capture
18:29:12: Total frames encoded: 665, total frames duplicated: 49 (7.37%)
18:29:12: Total frames rendered: 683, number of late frames: 6 (0.88%) (it's okay for some frames to be late)
18:29:12:
18:29:12: Profiler time results:
18:29:12:
18:29:12: ==============================================================
18:29:12: video thread frame - [100%] [avg time: 4.616 ms] [children: 21.9%] [unaccounted: 78.1%]
18:29:12: | scene->Preprocess - [0.0433%] [avg time: 0.002 ms]
18:29:12: | GPU download and conversion - [21.9%] [avg time: 1.01 ms] [children: 11.8%] [unaccounted: 10.1%]
18:29:12: | | flush - [9.62%] [avg time: 0.444 ms]
18:29:12: | | CopyResource - [1.73%] [avg time: 0.08 ms]
18:29:12: | | conversion to 4:2:0 - [0.477%] [avg time: 0.022 ms]
18:29:12: Convert444Thread - [100%] [avg time: 2.892 ms] [children: 99.6%] [unaccounted: 0.45%]
18:29:12: | Convert444toNV12 - [99.6%] [avg time: 2.879 ms]
18:29:12: encoder thread frame - [100%] [avg time: 5.297 ms] [children: 2.64%] [unaccounted: 97.4%]
18:29:12: | sending stuff out - [2.64%] [avg time: 0.14 ms]
18:29:12: ==============================================================
18:29:12:
18:29:12:
18:29:12: Profiler CPU results:
18:29:12:
18:29:12: ==============================================================
18:29:12: video thread frame - [cpu time: avg 2.923 ms, total 1996.81 ms] [avg calls per frame: 1]
18:29:12: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:29:12: | GPU download and conversion - [cpu time: avg 0.182 ms, total 124.801 ms] [avg calls per frame: 1]
18:29:12: | | flush - [cpu time: avg 0.159 ms, total 109.201 ms] [avg calls per frame: 1]
18:29:12: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:29:12: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:29:12: Convert444Thread - [cpu time: avg 2.655 ms, total 1747.21 ms] [avg calls per frame: 1]
18:29:12: | Convert444toNV12 - [cpu time: avg 2.631 ms, total 1731.61 ms] [avg calls per frame: 1]
18:29:12: encoder thread frame - [cpu time: avg 3.45 ms, total 2277.61 ms] [avg calls per frame: 1]
18:29:12: | sending stuff out - [cpu time: avg 0.047 ms, total 31.201 ms] [avg calls per frame: 1]
18:29:12: ==============================================================
18:29:12:
18:29:12: =====Stream End: 2014-07-22, 18:29:12=================================================
Last game capture log:
2014-07-22, 18:28:38: we're booting up:
18:28:38: CaptureThread: attached to process TheForest.exe
18:28:38: D3D9 Present
18:28:38: GL Present
18:28:38: (half life scientist) everything.. seems to be in order
18:28:39: D3D9EndScene called
18:28:39: D3DPRESENT_PARAMETERS {
18:28:39: BackBufferWidth: 1360
18:28:39: BackBufferHeight: 768
18:28:39: BackBufferFormat: D3DFMT_A8R8G8B8
18:28:39: BackBufferCount: 1
18:28:39: MultiSampleType: D3DMULTISAMPLE_NONE
18:28:39: MultiSampleQuality: 0
18:28:39: SwapEffect: D3DSWAPEFFECT_DISCARD
18:28:39: hDeviceWindow: 854842
18:28:39: Windowed: true
18:28:39: EnableAutoDepthStencil: false
18:28:39: AutoDepthStencilFormat: D3DFMT_D24S8
18:28:39: Flags: None
18:28:39: FullScreen_RefreshRateInHz: 0
18:28:39: PresentationInterval: 1
18:28:39: };
18:28:39: successfully set up d3d9 hooks
18:28:39: D3D9Present called
18:28:39: DoD3D9CPUHook: success
18:28:39: successfully capturing d3d9 frames via CPU
18:28:47: ---------------------- Cleared D3D9 Capture ----------------------
18:28:47: D3D9EndScene called
18:28:47: D3D9Present called
18:28:49: received restart event, capturing
18:28:49: DoD3D9CPUHook: success
18:28:49: successfully capturing d3d9 frames via CPU
18:29:12: ---------------------- Cleared D3D9 Capture ----------------------
18:29:12: D3D9EndScene called
18:29:12: D3D9Present called
Last Game Capture Log:
2014-07-22, 18:28:38: we're booting up:
18:28:38: CaptureThread: attached to process TheForest.exe
18:28:38: D3D9 Present
18:28:38: GL Present
18:28:38: (half life scientist) everything.. seems to be in order
18:28:39: D3D9EndScene called
18:28:39: D3DPRESENT_PARAMETERS {
18:28:39: BackBufferWidth: 1360
18:28:39: BackBufferHeight: 768
18:28:39: BackBufferFormat: D3DFMT_A8R8G8B8
18:28:39: BackBufferCount: 1
18:28:39: MultiSampleType: D3DMULTISAMPLE_NONE
18:28:39: MultiSampleQuality: 0
18:28:39: SwapEffect: D3DSWAPEFFECT_DISCARD
18:28:39: hDeviceWindow: 854842
18:28:39: Windowed: true
18:28:39: EnableAutoDepthStencil: false
18:28:39: AutoDepthStencilFormat: D3DFMT_D24S8
18:28:39: Flags: None
18:28:39: FullScreen_RefreshRateInHz: 0
18:28:39: PresentationInterval: 1
18:28:39: };
18:28:39: successfully set up d3d9 hooks
18:28:39: D3D9Present called
18:28:39: DoD3D9CPUHook: success
18:28:39: successfully capturing d3d9 frames via CPU
18:28:47: ---------------------- Cleared D3D9 Capture ----------------------
18:28:47: D3D9EndScene called
18:28:47: D3D9Present called
18:28:49: received restart event, capturing
18:28:49: DoD3D9CPUHook: success
18:28:49: successfully capturing d3d9 frames via CPU
18:29:12: ---------------------- Cleared D3D9 Capture ----------------------
18:29:12: D3D9EndScene called
18:29:12: D3D9Present called
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