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Created July 27, 2014 05:07
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Open Broadcaster Software v0.625b log file uploaded at 2014-07-27, 00:07:44 (local time). The log file was approximately 19 minutes old at the time it was uploaded.
23:48:02: Open Broadcaster Software v0.625b - 32bit (´・ω・`)
23:48:02: -------------------------------
23:48:02: CPU Name: Intel(R) Xeon(R) CPU E5462 @ 2.80GHz
23:48:02: CPU Speed: 2793MHz
23:48:02: Physical Memory: 4095MB Total, 4095MB Free
23:48:02: stepping id: 6, model 23, family 6, type 0, extmodel 0, extfamily 0, HTT 1, logical cores 8, total cores 8
23:48:02: monitor 1: pos={0, 0}, size={1920, 1080}
23:48:02: Windows Version: 6.1 Build 7600
23:48:02: Aero is Disabled
23:48:02: -------------------------------
23:48:02: OBS Modules:
23:48:02: Base Address Module
23:48:02: 00FF0000 OBS.exe
23:48:02: 6C140000 OBSApi.dll
23:48:02: 73CF0000 DShowPlugin.dll
23:48:02: 73CC0000 GraphicsCapture.dll
23:48:02: 73C90000 NoiseGate.dll
23:48:02: 73C70000 PSVPlugin.dll
23:48:02: ------------------------------------------
23:48:02: Adapter 1
23:48:02: Video Adapter: ATI Radeon HD 5700 Series
23:48:02: Video Adapter Dedicated Video Memory: 1055313920
23:48:02: Video Adapter Shared System Memory: 1873823744
23:48:02: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
23:48:02: ------------------------------------------
23:48:02: Adapter 2
23:48:02: Video Adapter: ATI Radeon HD 2600 XT
23:48:02: Video Adapter Dedicated Video Memory: 251949056
23:48:02: Video Adapter Shared System Memory: 2947547136
23:48:02: =====Stream Start: 2014-07-26, 23:48:02===============================================
23:48:02: Multithreaded optimizations: On
23:48:02: Base resolution: 1920x1080
23:48:02: Output resolution: 1280x720
23:48:02: ------------------------------------------
23:48:02: Loading up D3D10 on ATI Radeon HD 5700 Series (Adapter 1)...
23:48:02: ------------------------------------------
23:48:02: Audio Format: 48000 Hz
23:48:02: ------------------------------------------
23:48:02: Audio Channels: 2 Ch
23:48:02: Playback device Default
23:48:02: ------------------------------------------
23:48:02: Using desktop audio input: Speakers (Realtek High Definition Audio)
23:48:02: Global Audio time adjust: 0
23:48:02: ------------------------------------------
23:48:02: Using auxilary audio input: Microphone (4- ATR USB microphone)
23:48:02: Mic time offset: 0
23:48:02: ------------------------------------------
23:48:02: Audio Encoding: AAC
23:48:02: bitrate: 192
23:48:02: Using graphics capture
23:48:02: Trying to hook process: FalloutNV.exe
23:48:02: Scene buffering time set to 700
23:48:02: Using custom x264 settings: "crf=5"
23:48:02: x264: VBV maxrate specified, but no bufsize, ignored
23:48:02: ------------------------------------------
23:48:02: Video Encoding: x264
23:48:02: fps: 30
23:48:02: width: 1280, height: 720
23:48:02: preset: veryfast
23:48:02: profile: high
23:48:02: keyint: 250
23:48:02: CBR: no
23:48:02: CFR: yes
23:48:02: max bitrate: 1000
23:48:02: buffer size: 0
23:48:02: quality: 27
23:48:02: ------------------------------------------
23:48:05: SharedTexCapture hooked
23:48:57: Total frames encoded: 1633, total frames duplicated: 23 (1.41%)
23:48:57: Total frames rendered: 1639, number of late frames: 4 (0.24%) (it's okay for some frames to be late)
23:48:57:
23:48:57: Profiler time results:
23:48:57:
23:48:57: ==============================================================
23:48:57: video thread frame - [100%] [avg time: 2.055 ms] [children: 47.3%] [unaccounted: 52.7%]
23:48:57: | scene->Preprocess - [0.0973%] [avg time: 0.002 ms]
23:48:57: | GPU download and conversion - [47.2%] [avg time: 0.969 ms] [children: 41.9%] [unaccounted: 5.26%]
23:48:57: | | flush - [40%] [avg time: 0.821 ms]
23:48:57: | | CopyResource - [0.973%] [avg time: 0.02 ms]
23:48:57: | | conversion to 4:2:0 - [0.973%] [avg time: 0.02 ms]
23:48:57: Convert444Threads - [100%] [avg time: 0.725 ms] [children: 96.8%] [unaccounted: 3.17%]
23:48:57: | Convert444toNV12 - [96.8%] [avg time: 0.702 ms]
23:48:57: encoder thread frame - [100%] [avg time: 3.993 ms] [children: 11.1%] [unaccounted: 88.9%]
23:48:57: | sending stuff out - [11.1%] [avg time: 0.442 ms]
23:48:57: ==============================================================
23:48:57:
23:48:57:
23:48:57: Profiler CPU results:
23:48:57:
23:48:57: ==============================================================
23:48:57: video thread frame - [cpu time: avg 0.209 ms, total 343.202 ms] [avg calls per frame: 1]
23:48:57: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
23:48:57: | GPU download and conversion - [cpu time: avg 0.085 ms, total 140.4 ms] [avg calls per frame: 1]
23:48:57: | | flush - [cpu time: avg 0.066 ms, total 109.2 ms] [avg calls per frame: 1]
23:48:57: | | CopyResource - [cpu time: avg 0.009 ms, total 15.6 ms] [avg calls per frame: 1]
23:48:57: | | conversion to 4:2:0 - [cpu time: avg 0.009 ms, total 15.6 ms] [avg calls per frame: 1]
23:48:57: Convert444Threads - [cpu time: avg 0.748 ms, total 7254.04 ms] [avg calls per frame: 6]
23:48:57: | Convert444toNV12 - [cpu time: avg 0.748 ms, total 7254.04 ms] [avg calls per frame: 6]
23:48:57: encoder thread frame - [cpu time: avg 3.15 ms, total 5132.43 ms] [avg calls per frame: 1]
23:48:57: | sending stuff out - [cpu time: avg 0.383 ms, total 624.007 ms] [avg calls per frame: 1]
23:48:57: ==============================================================
23:48:57:
23:48:57: =====Stream End: 2014-07-26, 23:48:57=================================================
23:55:51: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
23:55:51: Failed loading CUDA dll
Last Game Capture Log:
2014-07-26, 23:27:34: we're booting up:
23:27:34: CaptureThread: attached to process FalloutNV.exe
23:27:34: D3D9 Present
23:27:34: (half life scientist) everything.. seems to be in order
23:27:37: D3D9EndScene called
23:27:37: D3DPRESENT_PARAMETERS {
23:27:37: BackBufferWidth: 1920
23:27:37: BackBufferHeight: 1080
23:27:37: BackBufferFormat: D3DFMT_X8R8G8B8
23:27:37: BackBufferCount: 1
23:27:37: MultiSampleType: D3DMULTISAMPLE_NONE
23:27:37: MultiSampleQuality: 0
23:27:37: SwapEffect: D3DSWAPEFFECT_DISCARD
23:27:37: hDeviceWindow: 131722
23:27:37: Windowed: false
23:27:37: EnableAutoDepthStencil: false
23:27:37: AutoDepthStencilFormat: D3DFMT_D24S8
23:27:37: Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
23:27:37: FullScreen_RefreshRateInHz: 60
23:27:37: PresentationInterval: 1
23:27:37: };
23:27:37: successfully set up d3d9 hooks
23:27:37: D3D9Present called
23:27:37: DoD3D9GPUHook: success
23:27:37: D3DSURFACE_DESC {
23:27:37: Format: D3DFMT_X8R8G8B8
23:27:37: Type: D3DRTYPE_SURFACE
23:27:37: Usage: D3DUSAGE_RENDERTARGET
23:27:37: Pool: D3DPOOL_DEFAULT
23:27:37: MultiSampleType: D3DMULTISAMPLE_NONE
23:27:37: MultiSampleQuality: 0
23:27:37: Width: 1920
23:27:37: Height: 1080
23:27:37: };
23:27:37: successfully capturing d3d9 frames via GPU
23:48:04: D3D9Reset called
23:48:04: ---------------------- Cleared D3D9 Capture ----------------------
23:48:04: successfully set up d3d9 hooks
23:48:04: D3D9EndScene called
23:48:05: D3D9Present called
23:48:05: ---------------------- Cleared D3D9 Capture ----------------------
23:48:05: received restart event, capturing
23:48:05: DoD3D9GPUHook: success
23:48:05: D3D9EndScene called
23:48:05: D3D9Present called
23:48:05: D3DSURFACE_DESC {
23:48:05: Format: D3DFMT_X8R8G8B8
23:48:05: Type: D3DRTYPE_SURFACE
23:48:05: Usage: D3DUSAGE_RENDERTARGET
23:48:05: Pool: D3DPOOL_DEFAULT
23:48:05: MultiSampleType: D3DMULTISAMPLE_NONE
23:48:05: MultiSampleQuality: 0
23:48:05: Width: 1920
23:48:05: Height: 1080
23:48:05: };
23:48:05: successfully capturing d3d9 frames via GPU
23:49:26: D3D9Reset called
23:49:26: ---------------------- Cleared D3D9 Capture ----------------------
23:49:27: successfully set up d3d9 hooks
23:49:27: D3D9EndScene called
23:49:28: D3D9Present called
23:49:28: ---------------------- Cleared D3D9 Capture ----------------------
23:49:28: received restart event, capturing
23:49:28: DoD3D9GPUHook: success
23:49:28: D3D9EndScene called
23:49:28: D3D9Present called
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