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Player.h
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#ifndef GAME_PLAYER_H | |
#define GAME_PLAYER_H | |
#include <SFML/Graphics.hpp> | |
#include <string> | |
class Player { | |
protected: | |
size_t x; | |
size_t y; | |
public: | |
double speed; | |
sf::Sprite sprite; | |
size_t attack; | |
size_t defense; | |
int health; | |
int mana; | |
//Constructor | |
Player(sf::Texture& texture, const std::string& filename, size_t ux = 100, size_t uy = 30, double uspeed = .2); | |
//Moves the player | |
void move(); | |
void setPosition(size_t X, size_t Y); | |
sf::Vector2f getPosition(); | |
}; | |
#endif //GAME_PLAYER_H |
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#include "Player.h" | |
#include "GlobalVar.h" | |
Player::Player(sf::Texture& texture, const std::string& filename, size_t ux, size_t uy, double uspeed): x(ux), y(uy), speed(uspeed) { | |
if(texture.loadFromFile(filename)) | |
sprite.setTexture(texture); | |
sprite.setPosition(ux,uy); | |
mana = 50; | |
health = 100; | |
attack = 10; | |
defense = 5; | |
} | |
void Player::move() { | |
// Moves the sprite. | |
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Right)) | |
sprite.move(speed,0); | |
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Left)) | |
sprite.move(-speed,0); | |
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Down)) | |
sprite.move(0,speed); | |
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Up)) | |
sprite.move(0,-speed); | |
//Checks for collision for the border | |
sf::Vector2f hold = sprite.getPosition(); | |
sf::FloatRect coord = sprite.getGlobalBounds(); | |
if(hold.x < 0) { | |
hold.x = 0; | |
sprite.setPosition(hold); | |
} | |
else if(hold.y < 0) { | |
hold.y = 0; | |
sprite.setPosition(hold); | |
} | |
else if(hold.x + coord.width> screen::width) { | |
hold.x = screen::width - coord.width; | |
sprite.setPosition(hold); | |
} | |
else if(hold.y + coord.height > screen::height) { | |
hold.y = screen::height - coord.height; | |
sprite.setPosition(hold); | |
} | |
} | |
void Player::setPosition(size_t X, size_t Y) { | |
sprite.setPosition(X,Y); | |
} | |
sf::Vector2f Player::getPosition() { | |
return sprite.getPosition(); | |
} |
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