One Paragraph of project description goes here
These instructions will get you a copy of the project up and running on your local machine for development and testing purposes. See deployment for notes on how to deploy the project on a live system.
#!/usr/bin/awk -f | |
# Convert the "svn log" output into a one liner format, which is easier to grep | |
# or use in scripts. Pipe "svn log" into this script | |
# When we get a line that starts with a revision number, put the data in variables | |
/^r[0-9]+/ { | |
rev=$1 | |
user=$3 | |
date=$5 |
''' | |
BEGIN GPL LICENSE BLOCK | |
This program is free software; you can redistribute it and/or | |
modify it under the terms of the GNU General Public License | |
as published by the Free Software Foundation; either version 2 | |
of the License, or (at your option) any later version. | |
This program is distributed in the hope that it will be useful, | |
but WITHOUT ANY WARRANTY; without even the implied warranty of |
// total number of samples at each fragment | |
#define NUM_SAMPLES {{ numSamples }} | |
#define NUM_SPIRAL_TURNS {{ numSpiralTurns }} | |
#define USE_ACTUAL_NORMALS {{ useActualNormals }} | |
#define VARIATION {{ variation }} | |
uniform sampler2D sGBuffer; |
#include <iostream> | |
#include <map> | |
#include <algorithm> | |
#include <functional> | |
#include <memory> | |
using namespace std; | |
class EventArgs { | |
public: |
cbuffer perObject : register(b0) | |
{ | |
row_major matrix invVP; | |
} | |
TextureCube texCube : register(t0); | |
SamplerState samplerState : register(s0); | |
struct VsToPs | |
{ |
in vec2 v_texcoord; // texture coords | |
in vec3 v_normal; // normal | |
in vec3 v_binormal; // binormal (for TBN basis calc) | |
in vec3 v_pos; // pixel view space position | |
out vec4 color; | |
layout(std140) uniform Transforms | |
{ | |
mat4x4 world_matrix; // object's world position |
from jinja2 import Template, Environment | |
# The environment is used to configure the template engine | |
# See: http://jinja.pocoo.org/docs/dev/api/#jinja2.Environment | |
env = Environment(autoescape=False, optimized=False) | |
# Open your template and compile into a template object. | |
with open("template.txt", "r") as f: | |
template = env.from_string(f.read()) |
ImGuiStyle& style = ImGui::GetStyle(); | |
style.ChildWindowRounding = 3.f; | |
style.GrabRounding = 0.f; | |
style.WindowRounding = 0.f; | |
style.ScrollbarRounding = 3.f; | |
style.FrameRounding = 3.f; | |
style.WindowTitleAlign = ImVec2(0.5f,0.5f); | |
style.Colors[ImGuiCol_Text] = ImVec4(0.73f, 0.73f, 0.73f, 1.00f); |