環境に合わせてDBを作成してください
create database xxx_flyway;
// Copyright 2012 Pierre-Yves Ricau | |
// | |
// Licensed under the Apache License, Version 2.0 (the "License"); you may not | |
// use this file except in compliance with the License. You may obtain a copy of | |
// the License at | |
// | |
// http://www.apache.org/licenses/LICENSE-2.0 | |
// | |
// Unless required by applicable law or agreed to in writing, software | |
// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT |
var module = angular.module("myapp", []).config(["$locationProvider", function($locationProvider) { | |
$locationProvider.html5Mode(true); | |
}]); | |
module.controller("mycontroller", function($scope, $http,$location) { | |
// Authorized languages | |
var languages = ['en','ja','fr']; | |
var default_lang = 'ja'; | |
package com.example.views; | |
import java.util.ArrayList; | |
import android.content.Context; | |
import android.graphics.Bitmap; | |
import android.os.Handler; | |
import android.util.AttributeSet; | |
import android.view.View; | |
import android.widget.ImageView; |
修正箇所 | 参照 |
---|---|
ページ毎にdescription・keywors・titleを設定 | |
写真・動画のalt+ファイル名を設定 | |
Friendly URLを使う | |
トップページから目的まで3クリックルール | |
footerに住所・電話番号を追加(microdata!) | http://goo.gl/LC6lz7 http://www.schema-creator.org/ , https://developers.google.com/structured-data/testing-tool/ |
robots.txtを追加(自動生成) | http://bazubu.com/robots-txt-16678.html |
Paint mShadow = new Paint(); | |
// radius=10, y-offset=2, color=black | |
mShadow.setShadowLayer(10.0f, 0.0f, 2.0f, 0xFF000000); | |
// in onDraw(Canvas) | |
canvas.drawBitmap(bitmap, 0.0f, 0.0f, mShadow); |
sudo su -
rpm -Uvh http://download.newrelic.com/pub/newrelic/el5/i386/newrelic-repo-5-3.noarch.rpm
yum install newrelic-sysmond
nrsysmond-config --set license_key=xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
/etc/init.d/newrelic-sysmond start
Assets/Plugins/Androidプラグイン下に[Appmart_Plugin.cs]:
using UnityEngine;
using System.Collections;
public class Appmart_Plugin : MonoBehaviour {
static AndroidJavaObject m_appmart;
static GameObject m_instance ;