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import React, { Component } from 'react'; | |
import React3 from 'react-three-renderer'; | |
import THREE from 'three'; | |
import { connect } from 'react-redux'; | |
import { | |
rotate as rotateAction, | |
} from '../actions/ui'; | |
const quarterRotation = Math.PI / 2; | |
const floorRotation = new THREE.Euler(-quarterRotation, 0, 0); | |
const d = 20; | |
class App extends Component { | |
constructor(props, context) { | |
super(props, context); | |
const { rotate } = props; | |
this.cameraPosition = new THREE.Vector3(5, 5, 5); | |
this.worldPosition = new THREE.Vector3(0, 0, 0); | |
const d = 20; | |
this.lightPosition = new THREE.Vector3(0, 5, 5); | |
this.lightTarget = new THREE.Vector3(0, 0, 0); | |
this.boxPosition = new THREE.Vector3(0, 2, 2); | |
this.onAnimate = () => { | |
rotate(); | |
}; | |
} | |
render() { | |
const width = window.innerWidth; | |
const height = window.innerHeight; | |
const { | |
ui: { rotation, cubeWidth, cubeHeight }, | |
rotate, | |
increment, | |
decrement | |
} = this.props; | |
return ( | |
<React3 | |
mainCamera="camera" | |
width={width} | |
height={height} | |
onAnimate={this.onAnimate} | |
alpha | |
antialias | |
gammaInput | |
gammaOutput | |
shadowMapEnabled | |
> | |
<scene> | |
<orthographicCamera | |
name="camera" | |
ref="camera" | |
left={width / -200} | |
right={width / 200} | |
top={height / 200} | |
bottom={height / -200} | |
near={0.5} | |
far={500} | |
position={this.cameraPosition} | |
lookAt={this.worldPosition} | |
/> | |
<mesh | |
position={this.lightPosition} | |
> | |
<boxGeometry | |
width={0.1} | |
height={0.1} | |
depth={0.1} | |
/> | |
<meshLambertMaterial | |
color={0x000000} | |
/> | |
</mesh> | |
<ambientLight | |
color={0x666666} | |
/> | |
<directionalLight | |
color={0xffffff} | |
intensity={1.75} | |
castShadow | |
shadowMapWidth={1024} | |
shadowMapHeight={1024} | |
shadowCameraLeft={-d} | |
shadowCameraRight={d} | |
shadowCameraTop={d} | |
shadowCameraBottom={-d} | |
shadowCameraFar={3 * d} | |
shadowCameraNear={d} | |
position={this.lightPosition} | |
lookAt={this.lightTarget} | |
/> | |
<mesh | |
rotation={rotation} | |
position={this.boxPosition} | |
castShadow | |
receiveShadow | |
> | |
<boxGeometry | |
width={cubeWidth} | |
height={cubeHeight} | |
depth={1} | |
/> | |
<meshLambertMaterial | |
color={0xFA6ACC} | |
/> | |
</mesh> | |
<group> | |
{ | |
// wall geometry | |
} | |
<mesh | |
castShadow | |
receiveShadow | |
> | |
<planeGeometry | |
width={5} | |
height={5} | |
/> | |
<meshLambertMaterial | |
color={0xFADA00} | |
/> | |
</mesh> | |
{ | |
// ground geometry | |
} | |
<mesh | |
rotation={floorRotation} | |
castShadow | |
receiveShadow | |
> | |
<planeGeometry | |
width={5} | |
height={5} | |
/> | |
<meshLambertMaterial | |
color={0x00DAFA} | |
/> | |
</mesh> | |
</group> | |
</scene> | |
</React3> | |
); | |
} | |
} | |
export default connect( | |
state => state, | |
{ rotate: rotateAction }, | |
)(App); |
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