Orthodox C++ (sometimes referred as C+) is minimal subset of C++ that improves C, but avoids all unnecessary things from so called Modern C++. It's exactly opposite of what Modern C++ suppose to be.
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; Short guide to TCP/IP Client/Server programming in Common Lisp using usockets | |
; | |
; The main reason for this guide is because there are very few examples that | |
; explain how to get started with socket programming with Common Lisp that I | |
; could understand. After spending a day trying, I finally came up with a small | |
; bit of code that makes it easy to understand the basics. I've written this | |
; primarily for myself, but should help others get started as well. | |
; As usual, we will use quicklisp to load usocket. |
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;; -*- mode: lisp -*- | |
;; | |
;; A quick and dirty tree shaker for SBCL. Basically, it destroys the | |
;; package system and does a gc before saving the lisp image. Gives | |
;; about a 40% reduction in image size on a basic hello world test. | |
;; Would like to hear how it works on larger projects. | |
;; | |
;; Original idea from: https://groups.google.com/d/msg/comp.lang.lisp/6zpZsWFFW18/WMy4PyA9B4kJ | |
;; | |
;; Burton Samograd |
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<Project Sdk="Microsoft.NET.Sdk"> | |
<PropertyGroup> | |
<OutputType>exe</OutputType> | |
<TargetFrameworks>net472;net5.0-windows</TargetFrameworks> | |
</PropertyGroup> | |
<ItemGroup> | |
<PackageReference Include="System.IO.Pipes.AccessControl" Version="5.0.0" /> | |
</ItemGroup> |
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ZigZag-Encoding | |
--------------- | |
Maps negative values to positive values while going back and | |
forth (0 = 0, -1 = 1, 1 = 2, -2 = 3, 2 = 4, -3 = 5, 3 = 6 ...) | |
(i >> bitlength-1) ^ (i << 1) | |
with "i" being the number to be encoded, "^" being | |
XOR-operation and ">>" would be arithemtic shifting-operation |
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in vec2 v_texcoord; // texture coords | |
in vec3 v_normal; // normal | |
in vec3 v_binormal; // binormal (for TBN basis calc) | |
in vec3 v_pos; // pixel view space position | |
out vec4 color; | |
layout(std140) uniform Transforms | |
{ | |
mat4x4 world_matrix; // object's world position |
- Install rust-mode
- Install flycheck
- Install markdown-mode
- Install lsp-mode
- Install lsp-rust
I tried this successfully with Emacs 25. It may also work with earlier versions.