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@FreyaHolmer
FreyaHolmer / FlyCamera.cs
Last active May 31, 2024 14:38
A camera controller for easily flying around a scene in Unity smoothly. WASD for lateral movement, Space & Ctrl for vertical movement, Shift to move faster. Add this script to an existing camera, or an empty game object, hit play, and you're ready to go~
using UnityEngine;
[RequireComponent( typeof(Camera) )]
public class FlyCamera : MonoBehaviour {
public float acceleration = 50; // how fast you accelerate
public float accSprintMultiplier = 4; // how much faster you go when "sprinting"
public float lookSensitivity = 1; // mouse look sensitivity
public float dampingCoefficient = 5; // how quickly you break to a halt after you stop your input
public bool focusOnEnable = true; // whether or not to focus and lock cursor immediately on enable
@ericandrewlewis
ericandrewlewis / index.md
Last active June 6, 2024 01:43
C++ Pointer Tutorial

C++ Pointer Tutorial

Because pointers can be ugh

"Regular" variables (not pointers)

To understand a pointer, let's review "regular" variables first. If you're familiar with a programming language without pointers like JavaScript, this is what you think when you hear "variable".

When declaring a variable by identifier (or name), the variable is synonymous with its value.