Last active
December 21, 2017 02:49
-
-
Save SatoSeiichi/ceca78527b48f02c8ed5486fde94cb66 to your computer and use it in GitHub Desktop.
micro:bit(マイクロビット)と拡張基盤とUnityで遊んでみる ref: https://qiita.com/Sase/items/6a316da26f512b36217a
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using AppKit; | |
using System.Text; | |
public class ObjContllol : MonoBehaviour { | |
ArduinoSerial serial; | |
Vector3 rotation; | |
public string portNum; | |
public Transform rotationObj; | |
public string massage; | |
enum MOVE_STATE | |
{ | |
UP, | |
DOWN, | |
LEFT, | |
RIGHT, | |
} | |
void Start() | |
{ | |
serial = ArduinoSerial.Instance; | |
bool success = serial.Open(portNum, ArduinoSerial.Baudrate.B_115200); | |
if (!success) | |
{ | |
return; | |
} | |
serial.OnDataReceived += SerialCallBack; | |
} | |
void OnDisable() | |
{ | |
serial.Close(); | |
serial.OnDataReceived -= SerialCallBack; | |
} | |
// Update is called once per frame | |
void Update () { | |
} | |
void SerialCallBack(string m) | |
{ | |
objMove (m); | |
objRotation(m); | |
massage = m; | |
} | |
void objRotation(string message) | |
{ | |
string[] a; | |
a = message.Split("="[0]); | |
if(a.Length != 2) return; | |
int v = int.Parse( a[1]); | |
switch(a[0]) | |
{ | |
case "pitch": | |
rotation = new Vector2(v, rotation.y); | |
break; | |
case "roll": | |
rotation = new Vector2( rotation.x, v); | |
break; | |
} | |
Quaternion AddRot = Quaternion.identity; | |
AddRot.eulerAngles = new Vector3( -rotation.x, 0, -rotation.y ); | |
transform.rotation = AddRot; | |
} | |
void objMove(string message) | |
{ | |
string[] a; | |
a = message.Split("="[0]); | |
if(a.Length != 2) return; | |
int v = int.Parse( a[1]); | |
string m = a [0]; | |
if (m == "button") { | |
string mc = a [1]; | |
//a_button | |
if (mc [0] == '1') { | |
print ("a_button"); | |
} | |
//b_button | |
if (mc [1] == '1') { | |
print ("b_button"); | |
} | |
// //y_button | |
if (mc [2] == '1') { | |
print ("y_button"); | |
rotationObj.GetComponent<Renderer> ().material.color = Color.blue; | |
} | |
//x_button | |
if (mc [3] == '1') { | |
print ("x_button"); | |
rotationObj.GetComponent<Renderer> ().material.color = Color.red; | |
} | |
//up | |
if (mc [4] == '1') { | |
print ("up"); | |
transform.SetPositionAndRotation (transform.position + (Vector3.up * 0.05f), transform.rotation); | |
rotationObj.GetComponent<Renderer> ().material.color = Color.green; | |
} | |
//dawn | |
if (mc [5] == '1') { | |
print ("dawn"); | |
transform.SetPositionAndRotation (transform.position + (Vector3.down * 0.05f), transform.rotation); | |
rotationObj.GetComponent<Renderer> ().material.color = Color.magenta; | |
} | |
//left | |
if (mc [6] == '1') { | |
print ("left"); | |
transform.SetPositionAndRotation (transform.position + (Vector3.left * 0.05f), transform.rotation); | |
rotationObj.GetComponent<Renderer> ().material.color = Color.yellow; | |
} | |
//right | |
if (mc [7] == '1') { | |
print ("right"); | |
transform.SetPositionAndRotation (transform.position + (Vector3.right * 0.05f), transform.rotation); | |
rotationObj.GetComponent<Renderer> ().material.color = Color.cyan; | |
} | |
} | |
} | |
void OnTriggerEnter(Collider co) | |
{ | |
Destroy (co.gameObject); | |
serial.Write ("ITEM"); | |
Debug.LogError("item_get"); | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment