Here are some walls I've been working on.
The core concept behind these walls is the notion of upgradeability. Simply paste the next stage on top of your existing walls.
These walls snap to a 20x20 grid for convenience.
import lxml
from lxml import html
import urllib.request
import os
class HTMLNode:
"""A wrapper around lxml nodes with a fluent interface which supports optional chaining."""
Here is a script I use to crop out 64x64 item icons from the Factorio icon mini-sprite-sheet png's.
Some notes on the game Factorio.
Stage 1:
serve: serve.c | |
gcc -std=c99 -Wall -Werror -O3 -o serve serve.c | |
clean: | |
rm -f serve | |
.PHONY: clean |
SDL=$(shell sdl-config --cflags --libs) | |
default: snake run | |
run: snake | |
./snake | |
snake: snake.c | |
gcc -std=c99 -Wall -Werror -O2 $(SDL) snake.c -o snake |
SDL=$(shell sdl-config --cflags --libs) | |
default: gravity run | |
run: gravity | |
./gravity | |
gravity: gravity.c | |
gcc -std=c99 -Wall -Werror $(SDL) gravity.c -o gravity |