(C-x means ctrl+x, M-x means alt+x)
The default prefix is C-b. If you (or your muscle memory) prefer C-a, you need to add this to ~/.tmux.conf
:
# 0 is too far from ` ;) | |
set -g base-index 1 | |
# Automatically set window title | |
set-window-option -g automatic-rename on | |
set-option -g set-titles on | |
#set -g default-terminal screen-256color | |
set -g status-keys vi | |
set -g history-limit 10000 |
# | |
# STL GDB evaluators/views/utilities - 1.03 | |
# | |
# The new GDB commands: | |
# are entirely non instrumental | |
# do not depend on any "inline"(s) - e.g. size(), [], etc | |
# are extremely tolerant to debugger settings | |
# | |
# This file should be "included" in .gdbinit as following: | |
# source stl-views.gdb or just paste it into your .gdbinit file |
import java.util.ArrayList; | |
import java.util.Iterator; | |
import java.util.List; | |
import java.util.concurrent.Callable; | |
import java.util.concurrent.ExecutorService; | |
import java.util.concurrent.Future; | |
import java.util.concurrent.LinkedBlockingQueue; | |
import java.util.concurrent.ThreadPoolExecutor; | |
import java.util.concurrent.TimeUnit; |
# save history of commands you type | |
set history save on | |
# set intel assembly style | |
set disassembly-flavor intel | |
define openwindows | |
# change layout to show interesting info | |
layout asm | |
layout regs |
LLDB comes with a great set of commands for powerful debugging.
Your starting point for anything. Type help
to get a list of all commands, plus any user installed ones. Type 'help
for more information on a command. Type help
to get help for a specific option in a command too.
For a brief user-level introduction to CMake, watch C++ Weekly, Episode 78, Intro to CMake by Jason Turner. LLVM’s CMake Primer provides a good high-level introduction to the CMake syntax. Go read it now.
After that, watch Mathieu Ropert’s CppCon 2017 talk Using Modern CMake Patterns to Enforce a Good Modular Design (slides). It provides a thorough explanation of what modern CMake is and why it is so much better than “old school” CMake. The modular design ideas in this talk are based on the book [Large-Scale C++ Software Design](https://www.amazon.de/Large-Scale-Soft
https://github.com/MattPD/cpplinks / C++ Standard / C++20 / Coroutines
(draft; work in progress)
#coroutines (C++ Slack): https://cpplang.slack.com/archives/C5JS5JXT5
For a brief user-level introduction to CMake, watch C++ Weekly, Episode 78, Intro to CMake by Jason Turner. LLVM’s CMake Primer provides a good high-level introduction to the CMake syntax. Go read it now.
After that, watch Mathieu Ropert’s CppCon 2017 talk Using Modern CMake Patterns to Enforce a Good Modular Design (slides). It provides a thorough explanation of what modern CMake is and why it is so much better than “old school” CMake. The modular design ideas in this talk are based on the book [Large-Scale C++ Software Design](https://www.amazon.de/Large-Scale-Soft