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# Each player starts with the same basic stats. | |
player = { strength: 10, dexterity: 10, charisma: 10, stamina: 10 } | |
# Then the player picks a character class and gets an upgrade accordingly. | |
character_classes = { | |
warrior: { strength: 20 }, | |
thief: { dexterity: 20 }, | |
scout: { stamina: 20 }, |