A non-exhaustive list of WebGL and WebGPU frameworks and libraries. It is mostly for learning purposes as some of the libraries listed are wip/outdated/not maintained anymore.
Name | Stars | Last Commit | Description |
---|---|---|---|
three.js | ![GitHub |
## For a beginner-friendly version of the following (more advanced users likely will get better use of the below, | |
## if you're just starting out...), see this new gist: | |
## https://gist.github.com/WolfgangSenff/0a9c1d800db42a9a9441b2d0288ed0fd | |
This document represents the beginning of an upgrade or migration document for GDScript 2.0 and Godot 4.0. I'm focusing on 2D | |
at the moment as I'm upgrading a 2D game, but will hopefully have more to add for 3D afterward. | |
## If you want more content like this, please help fund my cat's medical bills at https://ko-fi.com/kyleszklenski - thank you very much! On to the migration guide. |
A non-exhaustive list of WebGL and WebGPU frameworks and libraries. It is mostly for learning purposes as some of the libraries listed are wip/outdated/not maintained anymore.
Name | Stars | Last Commit | Description |
---|---|---|---|
three.js | ![GitHub |
define(function(require) { | |
var React = require('react'); | |
var paramRegex = /__(\d)+/; | |
var parser = new DOMParser(); | |
var errorDoc = parser.parseFromString('INVALID', 'text/xml'); | |
var errorNs = errorDoc.getElementsByTagName("parsererror")[0].namespaceURI; | |
// turns the array of string parts into a DOM | |
// throws if the result is an invalid XML document. |
--[[ config | |
root = "./" | |
listen = "127.0.0.1:8786" | |
redisaddr = "127.0.0.1:6379[1]" | |
dbfile = root .. "backup.db" | |
thread = 4 | |
logger = nil | |
harbor = 1 |
;SMBDIS.ASM - A COMPREHENSIVE SUPER MARIO BROS. DISASSEMBLY | |
;by doppelganger (doppelheathen@gmail.com) | |
;This file is provided for your own use as-is. It will require the character rom data | |
;and an iNES file header to get it to work. | |
;There are so many people I have to thank for this, that taking all the credit for | |
;myself would be an unforgivable act of arrogance. Without their help this would | |
;probably not be possible. So I thank all the peeps in the nesdev scene whose insight into | |
;the 6502 and the NES helped me learn how it works (you guys know who you are, there's no |
-module(encode_uri_rfc3986). | |
-author('Renato Albano <renatoalbano@gmail.com>'). | |
-export([encode/1]). | |
%% Taken from <http://erlangexamples.com/>, | |
%% from <http://github.com/CapnKernul/httparadise> | |
%% and <http://www.erlang.org/doc/man/edoc_lib.html> | |
encode([C | Cs]) when C >= $a, C =< $z -> |