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cjnani16 / AbilityDataFunctionLibrary.cpp
Created March 15, 2024 03:40
Code Sample: Procedural Ability System (Utilizing Unreal Engine's Gameplay Ability System)
// This work is the property of the Secret Dungeon Team. All rights reserved.
#include "AbilityDataFunctionLibrary.h"
#include "SecretDungeonAIEnemyBase.h"
#include "SecretDungeonCharacterBase.h"
#include "SecretDungeonPlayerState.h"
#include "SecretDungeonGASComponent.h"
bool
UAbilityDataFunctionLibrary::EvaluateSubExpression(const FString& SubExpression)