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services:
moviebundle.form.movietype:
class: Acme\MovieBundle\Form\MovieType
arguments:
- @doctrine.orm.entity_manager
<h3>Popular genres</h3>
<ul>
{% for genre in popularGenres %}
{% set genreObj = genre[0] %}
<li>{{ genreObj.name }} ({{ genre.movie_count }} movies)</li>
{% endfor %}
</ul>
{"1000_words":{"title":"1000 Words","artist":["Hiroko Kokubu"],"album":"Final Fantasy X-2: Piano Collections"},"akagi_party":{"title":"Akagi Party","artist":["Masahiro Sayama"],"album":"Final Fantasy X-2: Piano Collections"},"calm_lands":{"title":"Calm Lands","artist":["Hiroko Kokubu"],"album":"Final Fantasy X-2: Piano Collections"},"creature_creation":{"title":"Creature Creation","artist":["Masahiro Sayama"],"album":"Final Fantasy X-2: Piano Collections"},"demise":{"title":"Demise","artist":["Febian Reza Pane"],"album":"Final Fantasy X-2: Piano Collections"},"epilogue_reunion":{"title":"Epilogue ~Reunion~","artist":["Shinko Ogata"],"album":"Final Fantasy X-2: Piano Collections"},"eternity_memories_of_light_waves":{"title":"Eternity ~Memories of Light & waves~","artist":["Hiroko Kokubu"],"album":"Final Fantasy X-2: Piano Collections"},"nightmare_in_a_cave":{"title":"Nightmare in a Cave","artist":["Shinko Ogata"],"album":"Final Fantasy X-2: Piano Collections"},"paines_theme":{"title":"Paine's Theme","artist":[
var fs = require('fs'),
mmd = require('musicmetadata');
// Parser
var walk = function(dir, done) {
var results = [];
fs.readdir(dir, function(err, list) {
if (err) return done(err);
var i = 0;
(function next() {
Printer = (info) ->
@name = info.name
Printer.prototype.print = () -> console.log(@name)
# Result
Printer = function(info) {
return this.name = info.name;
};
class Printer
constructor: (info) ->
@name = info.name
print: () ->
console.log(@name)
printer = new Printer(name: 'Nico')
# Result:
var Printer, printer;
splitArray = (array, chunkSize) ->
result = []
while (array.length)
result.push(array.splice(0, chunkSize))
result
EventEmitter = () ->
EventEmitter.prototype =
# Add a new listener for an event
bind: (event, func) ->
this._events = this._events or {}
this._events[event] = this._events[event] or []
this._events[event].push(func)
# Remove a listener for an event
unbind: (event, func) ->
#include <stdlib.h>
#include <GL/glew.h>
#ifdef __APPLE__
# include <GLUT/glut.h>
#else
# include <GL/glut.h>
#endif
#include <math.h>
#include <stdio.h>
#include "util.h"
#include "Engine.h"
/* #include <windows.h> // For the WaitMessage() function. */
/** Default constructor. **/
CEngine::Cengine()
{
m_lLastTick = 0;
m_iWidth = 800;
m_iHeight = 600;
m_czTitle = 0;