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Chase Marangu cmarangu

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@antiboredom
antiboredom / index.html
Created December 15, 2014 16:36
A simple example showing how to save animated gifs from p5.js sketches, using https://github.com/jnordberg/gif.js
<html>
<head>
<script src="gif.js"></script>
<script src="http://cdnjs.cloudflare.com/ajax/libs/p5.js/0.3.11/p5.min.js"></script>
<script src="http://cdnjs.cloudflare.com/ajax/libs/p5.js/0.3.11/addons/p5.dom.js"></script>
<script src="sketch.js"></script>
</head>
<body>
<p>First, allow camera access.<p><p>Then click once to start recording, and another time finish recording and make a gif.</p>
</body>
set theProcessName to "iOS Simulator"
set theWindowNumber to 1
tell application "System Events"
tell process theProcessName
activate
tell window theWindowNumber
set thePosition to position
set theSize to size
end tell
anonymous
anonymous / gist:7200880
Created October 28, 2013 17:20
Processing motion blur
/* passable motion blur effect using frame blending
* basically move your 'draw()' into 'sample()', time runs from 0 to 1
* by dave
* http://beesandbombs.tumblr.com
*/
int samplesPerFrame = 32; // more is better but slower. 32 is enough probably
int numFrames = 48;
float shutterAngle = 2.0; // this should be between 0 and 1 realistically. exaggerated for effect here
int[][] result;