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| This is free and unencumbered software released into the public domain. | |
| Anyone is free to copy, modify, publish, use, compile, sell, or | |
| distribute this software, either in source code form or as a compiled | |
| binary, for any purpose, commercial or non-commercial, and by any | |
| means. | |
| In jurisdictions that recognize copyright laws, the author or authors | |
| of this software dedicate any and all copyright interest in the | |
| software to the public domain. We make this dedication for the benefit |
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| /* | |
| Generates new map with one new diffuse material or colliders only. | |
| Script written for generating map for lowering assets for server side. | |
| Has the ability to remove desired coponent from cleaned object and sets new assetBundle name. | |
| !! It's only active when assetBundle name is asssigned | |
| */ | |
| using System; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEditor; |