Tools to generate images to get your app on the play store.
- Icons and 512 x 512 Web Icon
- Android Asset Studio - Make sure to click
Generate Web Icon
- Android Asset Studio - Make sure to click
- Feature Graphic
- Feature Graphic Generator
Tools to generate images to get your app on the play store.
Generate Web Icon
#!/usr/bin/env python | |
import sys | |
import csv | |
if len(sys.argv) != 2: | |
print "Usage: chase_running_sum <chase_csv>" | |
exit() | |
with open(sys.argv[1], 'rb') as csvfile: |
[Unit] | |
Description=Job that runs cgd for my cool swerc site. | |
[Service] | |
Type=simple | |
ExecStart=/home/cbrooks/develop/bin/cgd -f -c /home/cbrooks/swerc/bin/werc.rc |
I will put things I find here as I find them and they are useful.
THREE.ViveController = function ( id ) { | |
THREE.Object3D.call( this ); | |
this.matrixAutoUpdate = false; | |
this.standingMatrix = new THREE.Matrix4(); | |
var scope = this; | |
this.gamepad; |
I hereby claim:
To claim this, I am signing this object:
# - Find OpenNI | |
# This module defines | |
# OpenNI_INCLUDE_DIR, where to find OpenNI include files | |
# OpenNI_LIBRARIES, the libraries needed to use OpenNI | |
# OpenNI_FOUND, If false, do not try to use OpenNI. | |
# also defined, but not for general use are | |
# OpenNI_LIBRARY, where to find the OpenNI library. | |
set(OPEN_NI_ROOT "C:/Program\ Files/OpenNI2" CACHE FILEPATH "Root directory of OpenNI2") |
/* | |
* DAC.cpp | |
* | |
* Created on: Mar 23, 2016 | |
* Author: conne | |
*/ | |
#include "DAC.h" | |
volatile struct DAC_REGS *DAC_PTR[4] = {0x0,&DacaRegs,&DacbRegs,&DaccRegs}; |
# This file is part of libDAI - http://www.libdai.org/ | |
# | |
# Copyright (c) 2006-2011, The libDAI authors. All rights reserved. | |
# | |
# Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. | |
# This template contains configurations for compiling libDAI with Visual C++ | |
# under Windows (and GNU Make) | |
# |