Curves drawn by randomly placing actors on the canvas, and walking them in a direction determined by the perlin noise function at their location. The continuity of the underlying noise function causes paths to converge together.
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#!/bin/sh | |
git --no-pager log -n 20 --graph --pretty=format:'%Cred%h%Creset %an: %s - %Creset %C(yellow)%d%Creset %Cgreen(%cr)%Creset' --abbrev-commit --date=relative |
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from bsddb.db import * | |
import sys | |
import struct | |
# by Willem Hengeveld <itsme@xs4all.nl> | |
# usage: python dumpwallet path_to_your/wallet.dat | |
# note: you need to have the bsddb package installed | |
def getcompact(k, i): | |
b= ord(k[i]) ; i+=1 |
Randomly placed actors explore a 2d function by walking along contour lines. Perlin noise courtesy of d2fn.
These 'notes' were primarily intended for my own consumption but since there have been surprisingly many comments to it over the years I wanted to do some updates and clarifications. Thanks for all comments.
These instructions will require you to have connection to internet from your pi, WiFi, Ethernet or by some other means like a 3G USB dongle or something.