Base URL: http://translate.google.com/translate_tts
It converts written words into audio. It accepts GET
requests.
q
The query string to convert to audio
tl
Translation language, for example, ar
for Arabic, or en-us
for English
Base URL: http://translate.google.com/translate_tts
It converts written words into audio. It accepts GET
requests.
q
The query string to convert to audio
tl
Translation language, for example, ar
for Arabic, or en-us
for English
Base URL: https://www.google.com/speech-api/v1/recognize
It accepts POST
requests with voice file encoded in FLAC format, and query parameters for control.
client
The client's name you're connecting from. For spoofing purposes, let's use chromium
lang
Speech language, for example, ar-QA
for Qatari Arabic, or en-US
for U.S. English
BTCmsg Protocol v1 (2011-09-18) | |
=============================== | |
Each message is represented by multiple payment which is calculated by | |
the following algorithm: | |
1. Two first chars for message type ('01' for md5, '02' for ascii). | |
2. Then the message in hex (python binascii.hexlify). | |
3. Split the long string to groups of 4 hex digits. | |
4. Each group of 4 hex (e.g. 2 ascii letters from the message) is | |
represented by a payment in satoshi (maximum 0xffff=65535). |
#include <iostream> | |
// This is a rewrite and analysis of the technique in this article: | |
// http://bloglitb.blogspot.com/2010/07/access-to-private-members-thats-easy.html | |
// ------- Framework ------- | |
// The little library required to work this magic | |
// Generate a static data member of type Tag::type in which to store | |
// the address of a private member. It is crucial that Tag does not |
ある事実なり履歴を改竄できない形で複製して保持する技術の総称
function mouseEvent(type, sx, sy, cx, cy) { | |
var evt; | |
var e = { | |
bubbles: true, | |
cancelable: (type != "mousemove"), | |
view: window, | |
detail: 0, | |
screenX: sx, | |
screenY: sy, | |
clientX: cx, |
Say your dataset is an array of numbers, and includes both positive and negative values. Use two scales to construct the bar chart: a quantitative scale (such as a [linear scale][1]) to compute the bar positions along the x-axis, and an [ordinal scale][2] with rangeBands to compute the bar positions along the y-axis.
For the quantitative scale, compute the data domain (the minimum and maximum value) using [d3.extent][3]:
var x = d3.scale.linear()
.domain(d3.extent(data, function(d) { return d.value; }))
.range([0, width]);
[Nicing][4] the scale will extend the extent slightly to the nearest round numbers. If you want the zero-value to be centered in the middle of the canvas, take the greater of the minimum and maximum value by magnitude, or simply hard-code the desired domain.
HTTP/1.1 302 Found | |
Date: Sun, 03 Jan 2016 19:58:45 GMT | |
Server: Apache | |
X-Powered-By: PHP/5.4.45-0+deb7u2 | |
Location: http://ww31.gvisit.com/record.php?sid=592101993e8b9913eb0462e5bd4d7501 | |
Content-Length: 0 | |
Connection: close | |
Content-Type: text/html; charset=UTF-8 | |
HTTP/1.1 200 OK |
// ==UserScript== | |
// @name CoinBrawlAutomaton | |
// @description Вкачиваем натыренное золото по статам | |
// @author Gourytch | |
// @license WTFPL | |
// @version 1.1 | |
// @require https://ajax.googleapis.com/ajax/libs/jquery/3.1.1/jquery.min.js | |
// @include https://coinbrawl.com/* | |
// @include https://www.coinbrawl.com/* | |
// @grant GM_getValue |
/*CONFIGURABLE*/ | |
var baseBet = 2;//This is your base bet, you can change it. | |
var crashOnNormalMode = 1.75;//This is what the bets will crash on in normal mode | |
var normalModeLostMultiply = 2;//Bet on normal mode will multiply by this when lost | |
var normalModeWinMultiply = 0.75;//Bet on normal mode will mutliply by this when wins | |
var chaserMultiplyOnLose = 1.3;//Bet will multiply by this in chaser mode on loss |