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import { EmojtCha } from 'emojtcha-react' | |
import { useState, useEffect } from 'react' | |
import ChatButton from './ChatButton' | |
import GameInfo from './GameInfo' | |
import { toast } from 'react-toastify' | |
import { payout, recordScore } from '../services/blockchain' | |
import { useNavigate } from 'react-router-dom' | |
import { setGlobalState } from '../store' | |
export default function Game({ game, isPlayed }) { | |
const numEmojtChas = game.challenges | |
const navigate = useNavigate() | |
const [validationStates, setValidationStates] = useState( | |
Array(numEmojtChas).fill(false) | |
) | |
const [revealedIndex, setRevealedIndex] = useState(0) | |
const [startTime, setStartTime] = useState(null) | |
const [endTime, setEndTime] = useState(null) | |
const [timerStarted, setTimerStarted] = useState(false) | |
const handleSelect = (index, isSelected) => { | |
const newValidationStates = [...validationStates] | |
newValidationStates[index] = isSelected | |
setValidationStates(newValidationStates) | |
if (isSelected && revealedIndex < numEmojtChas - 1) { | |
setRevealedIndex(revealedIndex + 1) | |
} else if (isSelected && revealedIndex === numEmojtChas - 1) { | |
setEndTime(new Date()) | |
} | |
} | |
const resetGame = () => { | |
setValidationStates(Array(numEmojtChas).fill(false)) | |
setRevealedIndex(0) | |
setStartTime(null) | |
setEndTime(null) | |
setTimerStarted(false) | |
} | |
const allCaptchasPassed = validationStates.every((state) => state) | |
useEffect(() => { | |
if (revealedIndex === 0 && timerStarted) { | |
setStartTime(new Date()) | |
} | |
}, [revealedIndex, timerStarted]) | |
const calculateElapsedTime = () => { | |
if (startTime && endTime) { | |
const elapsedMilliseconds = endTime - startTime | |
const elapsedSeconds = Math.floor(elapsedMilliseconds / 1000) | |
return elapsedSeconds | |
} | |
return 0 | |
} | |
const submitScore = async () => { | |
await toast.promise( | |
new Promise(async (resolve, reject) => { | |
await recordScore(game.id, calculateElapsedTime()) | |
.then((tx) => { | |
console.log(tx) | |
resolve(tx) | |
navigate('/mygames') | |
}) | |
.catch((err) => { | |
reject(err) | |
}) | |
}), | |
{ | |
pending: 'Approve transaction...', | |
success: 'Score submittion successful 👌', | |
error: 'Encountered error 🤯', | |
} | |
) | |
} | |
const handlePayout = async () => { | |
await toast.promise( | |
new Promise(async (resolve, reject) => { | |
await payout(game.id) | |
.then((tx) => { | |
console.log(tx) | |
resolve(tx) | |
}) | |
.catch((err) => { | |
reject(err) | |
}) | |
}), | |
{ | |
pending: 'Approve transaction...', | |
success: 'Paid out successful 👌', | |
error: 'Encountered error 🤯', | |
} | |
) | |
} | |
return ( | |
<div className="min-h-screen flex flex-col justify-center items-center"> | |
{timerStarted && | |
validationStates.map((isValidationPassed, index) => ( | |
<div | |
key={index} | |
className={`${ | |
index === revealedIndex ? 'block' : 'hidden' | |
} p-4 border rounded shadow bg-white`} | |
> | |
<h1 className="text-xl font-semibold text-center mb-2"> | |
Emoji {isValidationPassed ? 'passed' : 'not passed'} | |
</h1> | |
<div className="flex justify-center items-center h-32"> | |
<EmojtCha | |
drawCount={6} | |
onSelect={(isSelected) => handleSelect(index, isSelected)} | |
/> | |
</div> | |
</div> | |
))} | |
{!timerStarted && ( | |
<div className="flex flex-col justify-center items-center space-y-4 px-5"> | |
<GameInfo game={game} /> | |
<div className="flex justify-center items-center space-x-2"> | |
{Date.now() > game.startDate && | |
Date.now() < game.endDate && | |
game.acceptees >= game.numberOfWinners + 1 && | |
!isPlayed && ( | |
<button | |
className="bg-blue-700 text-white py-2 px-4 rounded | |
hover:bg-blue-600 duration-200 transition-all shadow-md shadow-black" | |
onClick={() => setTimerStarted(true)} | |
> | |
Play | |
</button> | |
)} | |
{Date.now() > game.endDate && ( | |
<> | |
<button | |
className="bg-green-700 text-white py-2 px-4 rounded | |
hover:bg-green-600 duration-200 transition-all shadow-md shadow-black" | |
onClick={() => setGlobalState('resultModal', 'scale-100')} | |
> | |
Result | |
</button> | |
{!game.paidOut && ( | |
<button | |
className="bg-orange-700 text-white py-2 px-4 rounded | |
hover:bg-orange-600 duration-200 transition-all shadow-md shadow-black" | |
onClick={handlePayout} | |
> | |
Payout | |
</button> | |
)} | |
</> | |
)} | |
<ChatButton gid={game?.id} /> | |
</div> | |
</div> | |
)} | |
{allCaptchasPassed && ( | |
<div className="mt-4 p-4 border rounded shadow bg-white"> | |
{/* <p className="text-lg text-center mb-2"> | |
Time taken: {calculateElapsedTime()} seconds | |
</p> */} | |
<div className="flex justify-between items-center space-x-2"> | |
<button | |
className="bg-green-500 text-white py-2 px-4 rounded | |
hover:bg-green-700 mt-2 w-full shadow-md shadow-black" | |
onClick={submitScore} | |
> | |
Submit | |
</button> | |
<button | |
className="bg-red-500 text-white py-2 px-4 rounded | |
hover:bg-red-700 mt-2 w-full shadow-md shadow-black" | |
onClick={resetGame} | |
> | |
Restart | |
</button> | |
</div> | |
</div> | |
)} | |
</div> | |
) | |
} |
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