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[{ | |
"space":{ | |
"cpup":{ | |
"type":"program", | |
"tag":":maincpu" | |
} | |
}, | |
"script":{ | |
"on":" --[[--Street Fighter II hitbox viewer]]\n --[[--February 20, 2012]]\n --[[--http://code.google.com/p/mame-rr/wiki/Hitboxes]]\n \n boxes = {\n [\"vulnerability\"] = {color = 0x7777FF, fill = 0x40, outline = 0xFF},\n [\"attack\"] = {color = 0xFF0000, fill = 0x40, outline = 0xFF},\n [\"proj. vulnerability\"] = {color = 0x00FFFF, fill = 0x40, outline = 0xFF},\n [\"proj. attack\"] = {color = 0xFF66FF, fill = 0x40, outline = 0xFF},\n [\"push\"] = {color = 0x00FF00, fill = 0x20, outline = 0xFF},\n [\"weak\"] = {color = 0xFFFF00, fill = 0x40, outline = 0xFF},\n [\"throw\"] = {color = 0xFFFF00, fill = 0x40, outline = 0xFF},\n [\"throwable\"] = {color = 0xF0F0F0, fill = 0x20, outline = 0xFF},\n [\"air throwable\"] = {color = 0x202020, fill = 0x20, outline = 0xFF},\n }\n \n globals = {\n axis_color = 0xFFFFFFFF,\n blank_color = 0xFFFFFFFF,\n axis_size = 12,\n mini_ax |
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--[[--Street Fighter II hitbox viewer]] | |
--[[--February 20, 2012]] | |
--[[--http://code.google.com/p/mame-rr/wiki/Hitboxes]] | |
boxes = { | |
["vulnerability"] = {color = 0x7777FF, fill = 0x40, outline = 0xFF}, | |
["attack"] = {color = 0xFF0000, fill = 0x40, outline = 0xFF}, | |
["proj. vulnerability"] = {color = 0x00FFFF, fill = 0x40, outline = 0xFF}, | |
["proj. attack"] = {color = 0xFF66FF, fill = 0x40, outline = 0xFF}, | |
["push"] = {color = 0x00FF00, fill = 0x20, outline = 0xFF}, |
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-- MarI/O by SethBling | |
-- Feel free to use this code, but please do not redistribute it. | |
-- usage: mame nes smb1 -window -autoboot_script NEATEvolve.lua | |
-- create savestate 1 at the start of the level you want it to learn | |
local Filename | |
local ButtonNames | |
local Game | |
local pool |