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@patriciogonzalezvivo
patriciogonzalezvivo / GLSL-Noise.md
Last active September 25, 2025 18:45
GLSL Noise Algorithms

Please consider using http://lygia.xyz instead of copy/pasting this functions. It expand suport for voronoi, voronoise, fbm, noise, worley, noise, derivatives and much more, through simple file dependencies. Take a look to https://github.com/patriciogonzalezvivo/lygia/tree/main/generative

Generic 1,2,3 Noise

float rand(float n){return fract(sin(n) * 43758.5453123);}

float noise(float p){
	float fl = floor(p);
  float fc = fract(p);
@0xLeif
0xLeif / metal_01_swiftui.swift
Last active May 6, 2023 11:47
Metal + SwiftUI
//
// ContentView.swift
// MetalSwiftUI
//
// Created by Zach Eriksen on 9/8/20.
// Copyright © 2020 oneleif. All rights reserved.
//
// Inspired [MetalUI](https://github.com/0xLeif/MetalUI)
import SwiftUI